Project Origin
Project Origin was a scientific project that features in the game F.E.A.R.
Background
It is never made quite clear what the ultimate goal of the Origin project is, but it was created as a means of genetically engineering extremely powerful psychics, very possibly for military purposes, as some kind of super-soldier. The project was carried out in secret in an underground military facility which ATC purchased from the government in the 1950s. This would ensure that the project could be kept going without fear of interference. The original plan for the project was to find a psychic and clone him or her, perhaps modifying his or her mind to produce greater powers. The psychic chosen was Alma Wade, apparently the daughter of project founder Harlan Wade.
The original plan was to simply create the first prototypes of the project from her DNA, but Harlan Wade was not convinced that psychic abilities were entirely genetic, and thus the project was changed: Alma would be impregnated with the genetically-engineered (from Alma's own DNA) prototypes. She was to be kept in an induced coma for the rest of the project, and was forced to give birth to the prototypes during artificially-stimulated labor.
Origin produced two male prototypes. Alma was fifteen when her first son, the protagonist, was born. She was in a drug induced coma during labor but awoke and is seen yelling "No!" as her first son is taken away. This prototype was initially deemed a 'failure', and some unspecified time later, she was impregnated with a second son, Paxton Fettel. When Fettel was ten, she linked her mind with his, triggering what Origin researchers dubbed a "Synchronicity Event". During this, Fettel "freaked out" and killed several people. Following this incident, Origin was shut down and the facility sealed. According to Harlan Wade, Alma died six days after they terminated life support.
Later Genevieve Aristide, president of ATC, tried to reactivate the facility as the first step of resurrecting Origin, sending teams down to assess suitability. The re-opening of the Vault allowed Alma's psychic presence to escape, resulting in the deaths of the teams Aristide sent down. Free to once again make contact with Fettel, Alma triggered a second synchronicity event, which causes the crisis F.E.A.R. is called to put down.
The Origin facility, along with the entire Auburn district, was destroyed at the end of the game in a massive explosion, due to the player character's actions.
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