Narn Regime

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Their government would sell weapons to anyone that could afford the credits. Advisors were also sent to show the buyers on how to operate the weapons and ensure that they were not sold to another party. (Episode: Midnight on the Firing Line)
 
Their government would sell weapons to anyone that could afford the credits. Advisors were also sent to show the buyers on how to operate the weapons and ensure that they were not sold to another party. (Episode: Midnight on the Firing Line)
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They maintained a number of '''sector fighter units''' for long range missions. (Episode: Mind War)
  
 
==Technology==
 
==Technology==
Much of their technical base came as a result of the abandoned technology left behind by the Centauri on the Narn homeworld once they were overthrown. The Narn managed to take these devices apart and studied them in order to turn these weapons back against the Centauri. (Movie: In  
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Much of their technical base came as a result of the abandoned technology left behind by the Centauri on the Narn homeworld once they were overthrown. The Narn managed to take these devices apart and studied them in order to turn these weapons back against the Centauri. (Movie: In the Beginning)
  
 
They also had '''paingivers''' within their arsenal that were collars worn that generated an electrical shock to leave a subject in intense pain. They were described as being effective devices that generated a shock if a person was in three feet of its controller and left them unconscious if they approached two feet. Such devices were known to be sold to other parties. (Episode: Intersections in Real Time)
 
They also had '''paingivers''' within their arsenal that were collars worn that generated an electrical shock to leave a subject in intense pain. They were described as being effective devices that generated a shock if a person was in three feet of its controller and left them unconscious if they approached two feet. Such devices were known to be sold to other parties. (Episode: Intersections in Real Time)

Latest revision as of 09:03, 20 July 2015

The Narn Regime is an interstellar government that features in Babylon 5.

Contents

History

In 2245, the Earth-Minbari War had erupted with the Earth Alliance being devastated by the much more powerful Minbari Federation. They sought assistance from the Centauri Republic but they refused in fear of Minbari retaliation. However, Ambassador G'Kar who was secretly meeting officials in the Earth Alliance offered to sell captured Centauri weapons to Humans but at a high cost as Earth currency had been devalued on the intergalactic market. Afterwards, Minbari Satai Delenn intended to end the war and attempted to create a secret peace conference that was arranged by the Narn. This was disrupted by the secret intervention of the Centauri and saw the death of the Minbari envoy Lennon. Thus, the conference failed and the war prolonged further. (Movie: In the Beginning)

Ambassador G'Kar was involved in a conspiracy against Captain Jeffrey Sinclair on Babylon 5 by framing him for the attempted assassination of Ambassador Kosh that was perpetrated by a renegade member of the Minbari warrior caste. (Movie: The Gathering) The Narn engaged in the occupation of the Centauri agricultural colony of Ragesh III where they framed events to make it appear as the native colonists had invited the Narn Regime to liberate the planet in order to put down a rebellion. At the same time, they were selling heavy weapons to Raiders with this fact being discovered by Commander Sinclair who uncovered the true nature of the Narn's invasion of Ragesh III which was deemed as being illegal forcing them to abandon the colony. (Episode: Midnight on the Firing Line)

During four days of planetary bombardment, the Regime government refused to surrender to the Centauri Republic. After thousands of casualties, they ultimately decided to a complete and unconditional surrender in order to save their people. This saw the Centauri take over the Narn Homeworld where the ruling Kha'Ri were disbanded with its members subjected to arrest as well as trial for the commission of war crimes to the Republic. Other conditions included strict rules for the death of any Centauri by a Narn with hundreds of Narns killed including the killers family. In addition, a provisional ruling council created by the Centauri was created with the goal of seemingly rebuilding Narn society as a colony of the Republic. Thus, the Narn Homeworld became a protectorate of the Centauri Republic. (Episode: The Long, Twilight Struggle)

After the Shadow War, Ambassador Mollari convinced Citizen G'Kar to take part in a joint statement showcasing both the Centauri Republic and the Narn Regime's support of Captain Sheridan in his campaign against President Clark of the Earth Alliance. (Episode: No Surrender, No Retreat)

Overview

One branch within their government was the Narn Central Command. (Episode: Midnight on the Firing Line) Their military was situated at the Narn Military Headquarters where requisitions for equipment were made through communiques. (Episode: Mind War)

A branch within the Narn society was the Third Circle. (Episode: Mind War)

Their government would sell weapons to anyone that could afford the credits. Advisors were also sent to show the buyers on how to operate the weapons and ensure that they were not sold to another party. (Episode: Midnight on the Firing Line)

They maintained a number of sector fighter units for long range missions. (Episode: Mind War)

Technology

Much of their technical base came as a result of the abandoned technology left behind by the Centauri on the Narn homeworld once they were overthrown. The Narn managed to take these devices apart and studied them in order to turn these weapons back against the Centauri. (Movie: In the Beginning)

They also had paingivers within their arsenal that were collars worn that generated an electrical shock to leave a subject in intense pain. They were described as being effective devices that generated a shock if a person was in three feet of its controller and left them unconscious if they approached two feet. Such devices were known to be sold to other parties. (Episode: Intersections in Real Time)

The Narn fleet contained heavy fighters that were used in sneak attacks against their enemies. (Episode: Midnight on the Firing Line) Among these included Frazi-class heavy fighters that were requisitioned for missions. (Episode: Mind War) Narn warships were equipped to fire energy mines that dealt an area of effect damage spread over the targeted region. (Episode: The Long, Twilight Struggle)

Planets

  • Shi : a colony lost during the Narn-Centauri War. (Episode: The Long, Twilight Struggle)
  • Dross : a colony lost during the Narn-Centauri War. (Episode: The Long, Twilight Struggle)
  • Zok : a colony lost during the Narn-Centauri War. (Episode: The Long, Twilight Struggle)

Appearances

  • Babylon 5: "The Long, Twilight Struggle"

External Links

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