Beastmen (Warhammer Fantasy)

From Multiversal Omnipedia
Revision as of 21:36, 30 April 2017 by Darth Batrus (Talk | contribs)
Jump to: navigation, search

The Beastmen are a species that feature in Warhammer Fantasy.

Contents

History

Overview

The Beastmen race (also known as the Children of Chaos) are a race of humanoid monsters. A fusion of animal and man that invaded the world when the Old Ones opened the warp gate at the far north of the world: their bodies are tough strong frames layered in knots of muscle. The tangled fur of Beastmen are matted with dried blood, dirt, and gore that nest countless varieties of ticks and fleas: as a result of this, Beastman live in a state of agitation and rage that always seethes in the heart of every Beastman. Ram-like horns emerge from their goat-like heads (However Ungor Beastmen only have small stubs of horns), their mouths are chasms of sharp rotted teeth for tearing flesh and the feet of all Beastmen are cloven hoofed. The very stench of any Beastman is enough to make even the most seasoned warriors gag; their brays of bloodlust and the gleam of malice in their dark animalistic eyes can unsettle even the staunchest of troops.

All Beastmen are spiteful and mean-spirited creatures that revel in bloodshed and chaos and loathe order and the very concept of civilisation in all its forms. Beastmen are not creatures of nature for there is nothing natural about their existence. The Herdstones and rituals of the Beastmen corrupt the very essence of nature itself: it is for this reason Beastmen are especially loathed by the Wood Elves of Athel Loren who the Beastmen have been fighting a long grueling secret war with for centuries.

For the purposes of Warhammer Fantasy Battle they are subdivided into various levels reflecting their appearance, prowess and ability in battle.

  • Beastlords are the largest and most brutal. They command the beast herds.
  • Wargors are second in command to Beastlords.
  • Bray Shamans are the spiritual leaders and advisors to the herd leaders. They are also powerful spellcasters.
  • Bestigors are the most heavily armed and armoured Beastmen and rate as elite units.
  • Centigors have the upper body of a Beastman and the four-legged lower body of an oxen.
  • Gors and Ungors make up the majority of the infantry units or "Beastherds." The Ungors, however, due to their more human appearance (in comparison to other Beastmen) and smaller horns, are on the bottom of the herd hierarchy.

Beastmen use a variety of animals and monsters, either trained or broken into service that follow the warherds into battle, including "Tuskgor" which are very large boar-like creatures that they use to pull "Tuskgor Chariots". There are also the Tuskgors' larger cousins, the Razorgors, monstrously oversized boar-like monsters which Beastmen use to either pull stronger, larger chariots or to charge the enemy battleline in herds. Flocks of savage harpies, packs of feral mutated warhounds, gibbering Chaos Spawn (Beastmen twisted beyond recognition into terrible new forms by the will of the Chaos Gods) and roaming giants also follow the Beastmen horde.

Recently Beastmen have learned to summon the Jabberslythes, abominations against nature that are a fusion of toad, slug drake and insectoid. Their massive bodies are borne aloft on ragged wings, and they secrete vile poison, their blood is acidic, their mouths house long chameleon-like tongues to ensnare their prey and their very appearance can break the enemy's sanity.

Minotaurs are bull-like humanoids twice the height and girth of a man and renowned for their enormous strength. Within the Warhammer setting they are known for pausing during battle to eat the bodies of their slain enemies (such is their blood greed). The most powerful among them are known as "Gorebulls" and "Doombulls" which act as leaders of the Minotaurs. In earlier versions of the game the phrase "Minotaur Lord" was used. Also, with the 7th edition rule book, new minotaur-like creatures have been included in the book such as the Ghorgon and Cygor.

The Ghorgon, not be confused with the Gorgons in Greek myth, are mutated four armed Minotaurs as tall as giants with swords of bones sprouting from two of the Ghorgons mutated arms, overcome and driven only by an overpowering desire to feed on and tear the flesh of the enemy. The Ghorgon is one of the most powerful monsters in the Warhammer world.

There is also the Cygor, a one-eyed gigantic relative of the minotaur that can only see the world in the winds of magic, and feeds upon the souls of its victims. The souls of wizards and magic users are a delicacy to these beasts. The Cygors are also used by the Beastmen horde to hurl massive boulders into the enemy ranks.

Members

  • Gorthor the Beastlord : Gorthor was the most powerful beastlord to have ever lived destroying one entire province and bringing two others to their knees
  • Malagor, the Dark Omen : A Powerful Bray-Shaman born with huge raven wings
  • Khazrak the One-eye : Khazrak is the most cunning beast lord to have ever lived and is the biggest living threat to the empire
  • Ghorros Warhoof : a Centigor who was the bane of the unicorn prince and sire of a thousand young. Possibly the oldest Beastman to have ever lived.
  • "Morghur' : The essence of mutation; just being close to him can break your mind; father of the spawn.
  • Taurox, The Brass Bull : A Minotaur Doombull
  • Moonclaw : son of Morrslieb
  • Ungrol Four-Horn : An Ungor.
  • Slugtongue :

Notes

In other media

Video games

  • In Total War: Warhammer, the Beastmen were introduced as a playable faction through DLC in the strategy video game.

Appearances

  • Warhammer:

This article is a stub. You can help Multiversal Omnipedia by expanding it.

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox