Hierarchy (Universe at War)
The Hierarchy are an alien race of invaders that appear in Universe at War: Earth Assault.
History
In the distant past of the species, at least a thousand years ago, the race neared extinction but were saved by another alien race which were the Masari. The peaceful explorers provided the Hierarchy with technology to survive but as soon as they were saved, the Hierarchy turned against their saviours; nearly destroying them in the process, however, they feld. After which the Hierarchy became a terrible force in the galaxy which stripped worlds of resources be they organic or inorganic in origin.
Another conquest of theirs would be the destruction of the species that created the Novus machines.
One species they invaded were the Skinwalkers who they faced heavy resistance against until one of their kind, Nufai, betrayed his people to the Hierarchy.
Now, the Hierarchy are invading the planet Earth seeking to claim its resources, however, the Controller of the operation has another plan which is to deal with the troublesome Novus.
Background
The Hierarchy were a blue skinned Humanoid race nd were capable of psionic abilities but this would have to be amplified by technology. The race varied in their behavior with some not caring for the lives of their troops while others were pure warriors thatheld onto the concepts of honor and the preservation of their race though there appears to be more examples of the former then the latter. One example of this is the Hierarchy Lost One, a mutated member of their race that serves as scouts and assassins.
The highest authority within the Hierarchy were the Overseers. Impressing them meant advancement for ambitious Controlllers. Other positions include Ground Commander of Hierarchy Resource Operations, Hierarchy Intelligence Adviser and Under-Seer of Hierarchy Remote Mining Operations.
Technology
The Hierarchy are quite advanced and show little regard to ethics on the effects of their weapons against other races. Being a war-like race, they often research to enhance their weaponry range as well as their destructive firepower. They also make use of the mutagenic effects of radiation to add damage potential to their weapons or augment their forces. Their final specialty includes quantum technology which involves the use of phase abilities allowing certain units to move through solid objects.
Weaponry encompasses various types which include projectile weapons in the form of mass drivers which fires hyper accelerated canisters which is effective against structures. They also make use of beam cannons that fire superheated plasma in a sweeping arc which often causes secondary explosions. These include smaller variety ones which are deployed on their Lost One slave units which are plasma bombs while plasma grenades are authorized for use by the Grunts. They also make use of arc turrets to fire anti-matter at their targets.
Another technological addition includes the use of radiation based weaponry. Their vehicle reactors, often those on the walkers, include reactors which explode violently when damaged showering radioactive waste on potential enemies. Warheads are often equipped with radiation designed to spread across the battlefield. More advanced radiation technology includes the use gamma radiation which further adds to the weapons lethal potential. This also culminates in the use of advanced mutagenics allowing them to revive recently deceased orgainics and turning them into slaves by controlling their residual nerve impulses. Tissue decay is slowed down and extending the creatures existence.
A final field of the Heirarchy includes quantum based technology allowing them to place phase modules in Monoliths or Lost Ones allowing them to remove themselves from reality thus enhancing their defensive abilities. This technology has highlighted in their phase tanks which are beamed down to Walkers once the phase tank pods are installed. Weapons are also enhanced through the use of quantum plasma ordinance which explode violently when they impact their location. They also make use of molecular armour to enhance the defensive qualities of their forces. Another interesting side effect is the use of mind enhancing technology as well as mind control abilities.
The Hierarchy make use of numerous superweapons on the battlefield. One such destructive power includes the radiation cascade which is deployed through cascade generators on the Science Walker. This fires a short charged radiation pulse that is capable of destroying structures and leaving residual traces that damages the area further as well as any enemies in the area. They also use their Matter Conduit to send objects in pace smashing into locations dealing a great deal of damage and providing the Heirarchy with further resources to harvest.
One of the iconic aspects of the Hierarchy include their massive mobile walker units. These range from the large assembly walkers that create structures to the research based science walkers to habitat walkers which handles the deployment of infantry. This makes the entire Heirarchy battle force on a planetary environment mobile and moving through the battlefield. The Defilers are mini versions of the Walkers designed for more combat roles while Reaper Drones handle harvesting operations.
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