Hierarchy units in Universe at War: Earth Assault

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The following are units of the Hierarchy that feature in the game Universe at War: Earth Assault.

Contents

Mutant Slaves

Lost One

These units are light infantry within the Hierarchy that are created by mutating criminals and outcasts. They make use of a powerful plasma rifle that attacks both ground and air enemies which is also effective against the Masari dark matter armor though is weak against heavy vehicles, heavy infantry, heavy structures, heroes and Walkers.

Grunt

Hierarchy Grunt.

The Grunts are the main line of infantry that are deployed by the Hierarchy and are used in large numbers to overwhelm enemy positions. These large aliens are the size of tank-sized which make use of shotgun-styled plasma weapons against grounds units. They closer they reach their target, the more damage they do to them. This plasma scattergun which is a heavy plasma cannon that deals great damage to infantry and vehicles but not against structures or walkers. In melee combat, they are capable of knocking away smaller enemies. They themselves are immune to the Amplifier lockdown ability and have the capacity to capture buildings.

Further along the line, they are capable of using plasma grenades or radiating their weapons to deal further damage.

Brute

Detection Drone

Glyph Carver

Reaper Drone

Phase Tank

Monolith

Saucer

Hierarchy Saucer.

The primary air unit within the Hierarchy's forces with plasma orbs which attach themselves to the saucers enemies. This ability can be used against enemy ground or air units and is also capable of repairing allied vehicles.

Its capable of damaging aircraft along with Masari dark matter armor. The plasma orbs lose health slowly when away from the saucer but even when destroyed, the orbs are capable of being recreated for later use.

Defiler

Habitat Walker

Assembly Walker

Science Walker

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