Krogan

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As they grew into adulthood, young juvenile Krogan faced increased aggression and desire to kill. This was actually a common factor amongst the species that required them to take part in the '''Rite of Passage''' that heralded them into adulthood. Krogan shamans administered over the process of aiding young Krogan into becoming adults. The process involved fighting numerous beasts on the Krogan homeworld of Tuchanka.
 
As they grew into adulthood, young juvenile Krogan faced increased aggression and desire to kill. This was actually a common factor amongst the species that required them to take part in the '''Rite of Passage''' that heralded them into adulthood. Krogan shamans administered over the process of aiding young Krogan into becoming adults. The process involved fighting numerous beasts on the Krogan homeworld of Tuchanka.
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There were numerous rituals within krogan culture with the first being the birth of a newborn where they conducted the '''Rite of Life'''. As the child waged, they would eventually go through the Rite of Passage where they were allowed to have their krantt as proof of their leadership. Should they be considered for breeding, the prospective krogan were required to take part in the '''Rite of Honor'''. When the krogan faced a new enemy, the '''Rite of Firsts''' was invoked prior to battle. For positions of leadership, even more rites were conducted for those that became clan leaders or shamans. All of these rites and traditions were maintained by the clan's shaman who went through lengthy along with torturous rites being made where the individual gave up their name.
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Among the krogan, there was the existence of a ''krantt'' that was the name given to the warrior's most trusted allies consisting of those that were willing to kill in his name and honor. They were often called upon during rites and politics where they acted as the krogan's representative or even as a proxy. A krantt was seen as proof of power as they demonstrated that the krogan's will inspired loyalty in others to the point that they acted in their name. Those members of a krantt were not servants but acted more like bodyguards or lieutenants.
  
 
They were divided into a number of clans each of which were led by a clan leader. Each of these possessed their own customs, rites of passage, rules of behavior and battle songs all of which were unique. It was believed by their kind that this diversity made their race strong and powerful as no clan alone was capable of surviving by itself. Those krogan who were clanless were typically not respected and even killed on their homeworld. Even more disdain were given to those who were tank bred.  
 
They were divided into a number of clans each of which were led by a clan leader. Each of these possessed their own customs, rites of passage, rules of behavior and battle songs all of which were unique. It was believed by their kind that this diversity made their race strong and powerful as no clan alone was capable of surviving by itself. Those krogan who were clanless were typically not respected and even killed on their homeworld. Even more disdain were given to those who were tank bred.  
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These clans included:
 
These clans included:
 
*'''Clan Urdnot''' :
 
*'''Clan Urdnot''' :
*'''Clan Weyrloc''' :
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*'''Clan Weyrloc''' : one of the clans of Tuchanka whose leader became the founder of the Blood Pack mercenary group.
 
*'''Clan Kredak''' :
 
*'''Clan Kredak''' :
 
*'''Clan Moro''' :
 
*'''Clan Moro''' :
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==Notes==
 
==Notes==
*
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*Mass Effect Associate Art Director Matt Rhodes has stated that the facial appearance of the krogan was inspired by bats.[1]
  
 
==Appearances==
 
==Appearances==

Revision as of 12:04, 15 November 2014

The Krogans are an alien race that feature in Mass Effect.

Contents

History

The Krogan were a reptilian species native to the planet Tuchanka where their society was noted for being rich in its cultural, architectural and artistic accomplishments. When their civilization reached an industrial age, their civilization suffered from a large population explosion a their birth rate grew despite the harsh nature of their home plant. Their development of technology made the challenges on Turchanka easier leading to them engaging in warfare with one another over dwindling resources. Around four thousand years ago, the krogan went through their nuclear age with battles being waged over small regions of land capable of sustaining life with this escalating into full global warfare. The height of this war saw weapons of mass destruction being deployed that turned Tuchanka into a radioactive wasteland and turning their society back into primitive warring clans that struggled to survive the nuclear winter that they had created on their homeworld.

Overview

One of the defining traits of the Krogan was their great strength.

As they grew into adulthood, young juvenile Krogan faced increased aggression and desire to kill. This was actually a common factor amongst the species that required them to take part in the Rite of Passage that heralded them into adulthood. Krogan shamans administered over the process of aiding young Krogan into becoming adults. The process involved fighting numerous beasts on the Krogan homeworld of Tuchanka.

There were numerous rituals within krogan culture with the first being the birth of a newborn where they conducted the Rite of Life. As the child waged, they would eventually go through the Rite of Passage where they were allowed to have their krantt as proof of their leadership. Should they be considered for breeding, the prospective krogan were required to take part in the Rite of Honor. When the krogan faced a new enemy, the Rite of Firsts was invoked prior to battle. For positions of leadership, even more rites were conducted for those that became clan leaders or shamans. All of these rites and traditions were maintained by the clan's shaman who went through lengthy along with torturous rites being made where the individual gave up their name.

Among the krogan, there was the existence of a krantt that was the name given to the warrior's most trusted allies consisting of those that were willing to kill in his name and honor. They were often called upon during rites and politics where they acted as the krogan's representative or even as a proxy. A krantt was seen as proof of power as they demonstrated that the krogan's will inspired loyalty in others to the point that they acted in their name. Those members of a krantt were not servants but acted more like bodyguards or lieutenants.

They were divided into a number of clans each of which were led by a clan leader. Each of these possessed their own customs, rites of passage, rules of behavior and battle songs all of which were unique. It was believed by their kind that this diversity made their race strong and powerful as no clan alone was capable of surviving by itself. Those krogan who were clanless were typically not respected and even killed on their homeworld. Even more disdain were given to those who were tank bred.

These clans included:

  • Clan Urdnot :
  • Clan Weyrloc : one of the clans of Tuchanka whose leader became the founder of the Blood Pack mercenary group.
  • Clan Kredak :
  • Clan Moro :
  • Clan Shiagur :
  • Clan Terg :
  • Clan Wrend :
  • Clan Veeoll :

Members

  • Wrex
  • Grunt :

Notes

  • Mass Effect Associate Art Director Matt Rhodes has stated that the facial appearance of the krogan was inspired by bats.[1]

Appearances

  • Mass Effect:
  • Mass Effect 2:
  • Mass Effect 3:

External Link

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