SPARTAN Project

From Multiversal Omnipedia
(Difference between revisions)
Jump to: navigation, search
 
Line 2: Line 2:
  
 
==History==
 
==History==
 +
The SPARTAN Project was created in [[2321]] following the activation of the '''ORION Project''' by the [[Office of Naval Intelligence (Halo)|Office of Naval Intelligence]] where they intended to create stronger and better soldiers for the [[United Nations Space Command]] through bio-engineering initiatives.
 +
 +
In time, the attacks from Insurrectionist forces started to become more effective leading to the Dr. [[Catherine Halsey]] developing the '''SPARTAN-II program'''.
  
 
==Overview==
 
==Overview==
Line 11: Line 14:
  
 
==Versions==
 
==Versions==
===SPARTAN 1===
+
===SPARTAN I===
  
===SPARTAN 2===
+
===SPARTAN II===
 
The SPARTAN-II project is the successor to the SPARTAN-I project, known as Project ORION. The Program is headed by Dr. Catherine Elizabeth Halsey, who sought to create a strike team which could keep the UNSC from falling into civil strife. Halsey and her associates scoured human colonies for suitable test subjects. The children who were chosen to be Spartans were "conscripted," a process that involved locating children of a select gene-pool, kidnapping the child in question and replacing him or her with a flash clone. These clones were unstable (due to the process used to clone them not being perfected) and quickly died of what appeared to be natural causes. Meanwhile, the young children were officially conscripted by the UNSC Office of Naval Intelligence and taken to the planet Reach. There, the Spartans learned teamwork, academics, and combat tactics.
 
The SPARTAN-II project is the successor to the SPARTAN-I project, known as Project ORION. The Program is headed by Dr. Catherine Elizabeth Halsey, who sought to create a strike team which could keep the UNSC from falling into civil strife. Halsey and her associates scoured human colonies for suitable test subjects. The children who were chosen to be Spartans were "conscripted," a process that involved locating children of a select gene-pool, kidnapping the child in question and replacing him or her with a flash clone. These clones were unstable (due to the process used to clone them not being perfected) and quickly died of what appeared to be natural causes. Meanwhile, the young children were officially conscripted by the UNSC Office of Naval Intelligence and taken to the planet Reach. There, the Spartans learned teamwork, academics, and combat tactics.
  
Line 24: Line 27:
 
Li-008 is killed covering those repairing the Ascendant Justice in slipspace during Halo: First Strike, as is Anton-044.[6] Later on, Grace-093 is killed by Brutes on board the Covenant ship Unyielding Hierophant in an effort to destroy the station.[7] William-043 is killed in Onyx by a Hunter. Other Spartans mentioned (and now MIA) include Joshua-029, Vinh-030, Sam-034, Isaac-039, Malcolm-059, and the members of "Gray Team",[8][9] Jai-006, Adriana-111, and Mike, who at the time of Halo: The Fall of Reach were in fields of battle too distant to be recalled and have not contacted the UNSC since.[10][9] The Spartan Nicole-458 appears in the game Dead or Alive 4 as a collaboration between the games developers and Bungie. John-117, seemingly the last Spartan during Halo 3, is also considered dead by the end of the game (although he actually is trapped in space along with Cortana.)
 
Li-008 is killed covering those repairing the Ascendant Justice in slipspace during Halo: First Strike, as is Anton-044.[6] Later on, Grace-093 is killed by Brutes on board the Covenant ship Unyielding Hierophant in an effort to destroy the station.[7] William-043 is killed in Onyx by a Hunter. Other Spartans mentioned (and now MIA) include Joshua-029, Vinh-030, Sam-034, Isaac-039, Malcolm-059, and the members of "Gray Team",[8][9] Jai-006, Adriana-111, and Mike, who at the time of Halo: The Fall of Reach were in fields of battle too distant to be recalled and have not contacted the UNSC since.[10][9] The Spartan Nicole-458 appears in the game Dead or Alive 4 as a collaboration between the games developers and Bungie. John-117, seemingly the last Spartan during Halo 3, is also considered dead by the end of the game (although he actually is trapped in space along with Cortana.)
  
===SPARTAN 3===
+
===SPARTAN III===
 
Despite their enormous successes, the SPARTAN-IIs were seen as too expensive to maintain. In Halo: Ghosts of Onyx, Colonel James Ackerson convinces the UNSC to establish a new SPARTAN program, this one focusing on cheaper, more "disposable" supersoldiers. These new soldiers are instructed by the SPARTAN-IIs' trainer, Franklin Mendez, as well as the former Spartan Kurt-051. Despite the SPARTAN-IIIs meeting with field success, these missions are marked with grievous casualties; the first two companies of SPARTAN-IIIs received almost 100% casualties. Unlike the SPARTAN-IIs, the SPARTAN-IIIs are composed of volunteering vengeful orphans from fallen colonies like Harvest, Jericho VII, and Biko. While additional SPARTAN-IIIs are to be trained, the program's base of operations on the planet Onyx falls under attack by activated Forerunner Sentinels after Delta Halo and all other remaining installations are put in standby status during the end of Halo 2; the entire planet transformed and was revealed to be constructed out of sentinels.
 
Despite their enormous successes, the SPARTAN-IIs were seen as too expensive to maintain. In Halo: Ghosts of Onyx, Colonel James Ackerson convinces the UNSC to establish a new SPARTAN program, this one focusing on cheaper, more "disposable" supersoldiers. These new soldiers are instructed by the SPARTAN-IIs' trainer, Franklin Mendez, as well as the former Spartan Kurt-051. Despite the SPARTAN-IIIs meeting with field success, these missions are marked with grievous casualties; the first two companies of SPARTAN-IIIs received almost 100% casualties. Unlike the SPARTAN-IIs, the SPARTAN-IIIs are composed of volunteering vengeful orphans from fallen colonies like Harvest, Jericho VII, and Biko. While additional SPARTAN-IIIs are to be trained, the program's base of operations on the planet Onyx falls under attack by activated Forerunner Sentinels after Delta Halo and all other remaining installations are put in standby status during the end of Halo 2; the entire planet transformed and was revealed to be constructed out of sentinels.
 +
 +
===SPARTAN IV===
 +
The fourth iteration of the program saw the creation of SPARTAN-IVs by the end of the Covenant War.
  
 
==Members==
 
==Members==

Latest revision as of 09:56, 10 November 2019

The SPARTAN Project is a project that features in Halo.

Contents

History

The SPARTAN Project was created in 2321 following the activation of the ORION Project by the Office of Naval Intelligence where they intended to create stronger and better soldiers for the United Nations Space Command through bio-engineering initiatives.

In time, the attacks from Insurrectionist forces started to become more effective leading to the Dr. Catherine Halsey developing the SPARTAN-II program.

Overview

Possessing superior strength, quick reflexes, battle training and powerful armor, the Spartans inspire equal parts awe and terror in friend and foe alike. With the humans facing extermination by the alien Covenant, the Spartans are seemingly humanity's last hope.

Spartans utilize numerous weapons and equipment, but their most distinctive feature is their armor. In Halo: The Fall of Reach, the SPARTAN-IIs were originally equipped with fairly standard armor, but were later equipped with the Mark IV MJOLNIR armor system. By the end of the novel, the Spartans are clad in the MJOLNIR Mark V armor, which has a personal shield greater than Covenant's own technology. In addition, the Mark V allows the Spartans to house an artificial intelligence; the Master Chief was paired with the AI Cortana. The visor of a Spartan provides a real time HUD (head-up display, allowing the Spartans to keep track of their ammo and shield integrity.) In Halo 2, the Master Chief's armor was replaced with the Mark VI. This version contains a supply of "biofoam", which automatically seals wounds the soldier receives. Spartans are the only humans who have the lightning fast reaction times and biological augmentations required to wear MJOLNIR armor. Additionally, the suit moves at the speed of the wearer's thoughts; in testing early versions of the armor, ordinary soldiers unintentionally shattered their bones with the slightest movement. However, the Spartans, having undergone a series of physical and mental augmentations, are able to utilize this feature to its fullest without consequence. SPARTAN-IIIs wear SPI armor, which offers less protection than the MJOLNIR system but allows the wearer to blend in with his or her surroundings.

Under the WINTER Contigency, it was deemed illegal with interfering with Spartan deployment when that initiative was active. Any such violation by civilians could see the perpetrator placed in prison.

Versions

SPARTAN I

SPARTAN II

The SPARTAN-II project is the successor to the SPARTAN-I project, known as Project ORION. The Program is headed by Dr. Catherine Elizabeth Halsey, who sought to create a strike team which could keep the UNSC from falling into civil strife. Halsey and her associates scoured human colonies for suitable test subjects. The children who were chosen to be Spartans were "conscripted," a process that involved locating children of a select gene-pool, kidnapping the child in question and replacing him or her with a flash clone. These clones were unstable (due to the process used to clone them not being perfected) and quickly died of what appeared to be natural causes. Meanwhile, the young children were officially conscripted by the UNSC Office of Naval Intelligence and taken to the planet Reach. There, the Spartans learned teamwork, academics, and combat tactics.

At the age of fourteen the SPARTAN-II candidates underwent a series of dramatic augmentations. These included "carbide ceramic ossification" which fused titanium to their skeleton, making their bones almost unbreakable, in addition to enhancements that boosted the Spartans' vision, reaction time, and strength. These modifications were risky, and thirty of the seventy-five candidates died from the process; a dozen more were disabled to the point they could not participate in combat. The remaining children became the elite force in the UNSC, putting down insurgent activity and maintaining calm throughout the colonies.

While the SPARTAN-IIs are intended to remain secret as the UNSC's surgical strike team, events become complicated with the destruction of the colony Harvest by a theocratic coalition of alien races known as the Covenant. Declaring humanity's destruction "the will of the gods", the Covenant utilize their technological advantage over humanity to great effect; colonies are overwhelmed and "glassed", bombarded with plasma until everything is melted and utterly destroyed. In an effort to raise morale, the existence of the SPARTAN Program is disclosed to the general public. The Spartans become heroes and veritable legends; in order to maintain public confidence that the war is going well, Spartans are never listed as killed, only as MIA or Wounded in Action (WIA).

By the time the events of the Halo Games Trilogy takes place, most of these Spartans were listed as Missing in Action; only a handful remained on active duty, and John-117 (the Master Chief) is the only Spartan seen in the Trilogy. Fellow soldiers Linda-058, Kelly-087, and Fred-104 are trapped inside a slipspace shield world during Ghosts of Onyx.[4] Kurt-051 is killed after staying behind to stop the Covenant from following his comrades into the Sphere.[5]

Li-008 is killed covering those repairing the Ascendant Justice in slipspace during Halo: First Strike, as is Anton-044.[6] Later on, Grace-093 is killed by Brutes on board the Covenant ship Unyielding Hierophant in an effort to destroy the station.[7] William-043 is killed in Onyx by a Hunter. Other Spartans mentioned (and now MIA) include Joshua-029, Vinh-030, Sam-034, Isaac-039, Malcolm-059, and the members of "Gray Team",[8][9] Jai-006, Adriana-111, and Mike, who at the time of Halo: The Fall of Reach were in fields of battle too distant to be recalled and have not contacted the UNSC since.[10][9] The Spartan Nicole-458 appears in the game Dead or Alive 4 as a collaboration between the games developers and Bungie. John-117, seemingly the last Spartan during Halo 3, is also considered dead by the end of the game (although he actually is trapped in space along with Cortana.)

SPARTAN III

Despite their enormous successes, the SPARTAN-IIs were seen as too expensive to maintain. In Halo: Ghosts of Onyx, Colonel James Ackerson convinces the UNSC to establish a new SPARTAN program, this one focusing on cheaper, more "disposable" supersoldiers. These new soldiers are instructed by the SPARTAN-IIs' trainer, Franklin Mendez, as well as the former Spartan Kurt-051. Despite the SPARTAN-IIIs meeting with field success, these missions are marked with grievous casualties; the first two companies of SPARTAN-IIIs received almost 100% casualties. Unlike the SPARTAN-IIs, the SPARTAN-IIIs are composed of volunteering vengeful orphans from fallen colonies like Harvest, Jericho VII, and Biko. While additional SPARTAN-IIIs are to be trained, the program's base of operations on the planet Onyx falls under attack by activated Forerunner Sentinels after Delta Halo and all other remaining installations are put in standby status during the end of Halo 2; the entire planet transformed and was revealed to be constructed out of sentinels.

SPARTAN IV

The fourth iteration of the program saw the creation of SPARTAN-IVs by the end of the Covenant War.

Members

A SPARTAN Company.
  • John-117 :
  • Linda-058 :
  • Kelly-087 :
  • Fred-104 :
  • Locke :

Notes

  • In Halo: Combat Evolved, Halo 2, and Halo 3 multiplayer games, players can modify their Spartan's armor color and emblems. Halo 3 also introduced new variants of the MJOLNIR armor which are used by Spartans in various combat situations. Players can mix and match portions of different armor sets to create a custom Spartan. Armor permutations are unlocked by completing achievements in Halo 3 campaign or multiplayer modes. The "Recon" permutation is not unlockable, being the official Bungie armor, and is bestowed by Bungie upon players on a case-by-case basis, but once Halo 3: ODST is released, players will be able to earn the Recon armor by completing the Vidmaster Challenge achievements featured in September's Halo 3 title update in addition to three new Vidmaster challenges available only through the Halo 3: ODST disc.

Appearances

  • Halo: Combat Evolved:
  • Halo 2:
  • Halo 3:
  • Halo: Reach:
  • Halo Wars:
  • Halo Wars 2:

External Link

This article is a stub. You can help Multiversal Omnipedia by expanding it.

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox