Corvo Attano

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Corvo Attano is a male video game character who features in Dishonored.

Contents

Biography

Corvo Attano was a male human born into a lower class family on the 25th Day of the Month of Nets in 1798 and grew up in the Batista Mining District in Karnaca, the capital city of Serkonos. As a child, Corvo used to live happily, often wandering through the more rural parts of the city[2] until his father, a lumber worker, was tragically killed in a workplace accident. He then grew up alongside his elder sister Beatrici, fighting in the streets, until she moved to Morley and the family subsequently lost all contact with her. When he was 16 years old, Corvo won the Blade Verbena, an annual sword duel festival, which earned him a junior officer ranking in the Grand Serkonan Guard. During his time as a soldier, Corvo was involved in conflicts against several organized crime groups including rogue city states and pirate bands on the island chain east from Serkonos. After two years of service, Theodanis Abele, the Duke of Serkonos, became highly impressed by his skill, and on the 28th day of the Month of Rain,[6] Corvo was sent to Dunwall to serve the Emperor Euhorn Kaldwin as a diplomatic gift. On his last night in Karnaca, he danced and drank until dawn, celebrating his new position and his skill as a swordsman that had given it to him. A few months after his departure to Dunwall, Corvo learned about the passing of his mother Paloma, a few weeks after he had left Karnaca. A year later, Corvo was chosen to serve as Royal Protector to the Emperor's daughter, Jessamine Kaldwin, which in the process gave him a higher social status. Corvo since loyally served Jessamine as her personal bodyguard, courier, and spy. Corvo and Jessamine secretly became lovers in 1823. However, their lasting closeness did not go unnoticed by the general public, and rumors to that effect circulated throughout Dunwall. While several people mention the affair to Corvo, it was never publicly acknowledged. Four years later, Emily was born from their relationship, though her paternal parentage was initially kept secret. Despite this situation, Corvo maintained a strong bond with his daughter and often publicly interacted with her in a familiar and affectionate manner. Corvo secretly began training her swordfighting with wooden sticks. Corvo was described as being mysterious and quiet, with Wallace Higgins and Treavor Pendleton claiming that despite his high social standing, those of the court know little about him. He is also mocked for his origins, although his skills are renowned throughout the City Watch.

Two years into the Rat Plague afflicting Dunwall, Corvo is sent on a journey across the Isles by the Empress to find a cure, on the recommendation of the Royal Spymaster Hiram Burrows. On the 18th Day of the Month of Earth, he returns to Dunwall Tower two days early, bringing bad news and the intention of the other nations to blockade the capital while the plague is still spreading. His reunion with the Empress and her daughter is cut short when a group of assassins swarms them. Although initially able to fend said assassins off, Corvo is eventually forced to watch as Daud murders Jessamine and kidnaps Emily. In her last moments, Jessamine begs Corvo to find their daughter and protect her. Before Corvo regains his senses, the Spymaster and High Overseer Thaddeus Campbell arrive on the scene and arrest him on the grounds of regicide and abducting the royal heir. Corvo spends six months in Coldridge Prison tortured by his accusers, the true culprits behind the Empress' assassination. Burrows, who was elected Lord Regent by the Parliament, decides to execute Corvo, despite not forcing a false confession out of the latter. On the eve of the execution, Corvo escapes Coldridge with the help of the Loyalists, a group claiming to be faithful to the Empress. They bring him to their hideout at the Hound Pits Pub and reveal their plans: to destabilize the new regime by striking at the Lord Regent and his allies, find Emily, and restore her to the throne of the Empire. He is also given tools and a mask crafted by Piero Joplin to assist him in his missions while concealing his identity. On the night of his arrival, Corvo is visited by the Outsider in a dream, granted his Mark and gifted with supernatural abilities. Corvo becomes a valuable tool to the Loyalists in removing Burrows' religious, political and financial allies. He even abducts Royal Physician Anton Sokolov to discover the identity of the Lord Regent's mistress, who finances the City Watch. Finally, he strikes at Burrows himself in Dunwall Tower, but his victory is short-lived, as the Loyalists betray him to cover their participation in the conspiracy. He is left for dead in the Flooded District, where he encounters Daud and his men once again.

After another visit from the Outsider, Corvo escapes the assassins and returns to the Hound Pits. He finds it swarmed by forces of the City Watch looking for survivors Anton Sokolov and Piero Joplin, and most of his former allies dead. Corvo finds there a clue on Emily's whereabouts. He then ventures to Kingsparrow Island in order to confront his betrayers and rescue his daughter once and for all. Whether he succeeds in saving Dunwall and restoring Emily to the throne is dependent on his amassed chaos.

Fifteen years after rescuing Emily and bringing an end to the Lord Regent's insurrection, Corvo has been cleared of the charges against him and continues to serve the new Empress as her Royal Protector and Spymaster. However, a new threat arises with the elimination of Emily's political enemies by an assassin coined "the Crown Killer". This brews suspicion amongst the citizens of Dunwall as to whether Corvo or Emily are directly responsible for the murders themselves.

Overview

Personality and attributes

Known for his air of mystery, Corvo is a distant and reserved man, showing his emotions only to his closest companions. He is noticeably pragmatic, willing and able to exact whatever means necessary to achieve a desired end. Though he bears a title of utmost honor, he isn't opposed to wet work, conversely being completely apathetic to the spilling of blood, though this is mostly if Chaos is High. His willpower is unshakable and his conviction absolute; even with his name slandered twice, in both cases, he seeks primarily the restoration of the Kaldwin lineage to the throne.

Powers and abilities

Highly proficient in stealth, he is able to silently infiltrate heavily guarded locations, utilizing various hiding spots including corners, tables, or rooftops. From a far distance, he is even able to utilize the shadows in order to avoid detection. He is also adept in eavesdropping and pickpocketing.

A talented freerunner, Corvo is able to traverse the obstacles of urban terrain with relative ease, his agility, speed, and athleticism aiding him greatly in reaching high-scale areas and destinations. He has also proven to be an experienced swimmer, capable of swimming great distances and holding his breath underwater for a considerable period of time.

Corvo is equipped with a vast array of gadgetry, ranging from grenades and spring razors to rewire tools for deactivating alarms, arc pylons and walls of light. The majority of his equipment has been handcrafted by Piero Joplin, most notably his mask, which possesses an embedded telescopic optical lens, allowing Corvo to gain a clearer view of his surroundings.

Upon receiving the Outsider's Mark, Corvo is bestowed supernatural abilities, which augment his already impressive skills, allowing him to jump higher, move faster and farther, utilize additional stealth and offensive techniques, and so on. Additionally, he is gifted the Heart, a supernatural artifact responsible for locating items of interest and granting Corvo worldly information.

Notes

  • Corvo Attano was created by Arkane Studio where he was non-voiced in Dishonored.
  • The character was later voiced by actor Stephen Russell in the sequel game Dishonored 2.

Appearances

  • Dishonored:
  • Dishonored 2:

External Links

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