Mage Clans
The Mage Clans are an organization that features in Diablo.
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History
The Mage Clans were groups of magical clans formed by humans on the world of Sanctuary. In their early history, mankind began studying magic and formalized it into distinct schools. In what would become known as Kehjistan, the land was rife with nodes of magical energy, and eventually, humans with arcane abilities began to sense these forces. Over time, they gathered in groups and settled in these special areas, eventually forming the Mage Clans, the most prominent of which were the Vizjerei, the Ennead, and the Ammuit. At the time of their formation, the clans were ethnically and culturally distinct societies with their own laws, customs, artisans, and merchants. Each clan was defined by its adherence to a particular school of magic. While only the clan's mage caste studied this vocation, each clan's discipline nonetheless pervaded all corners of society, evidencing itself in things such as art and regional vernacular. The burgeoning power of the clans allowed them to gain political influence over Kehjan. The Al'Raqish was formed to rule alongside the kingdom's monarchy and its powerful guilds. Despite the violent feuds and deep-seated prejudice that existed among the clans, the council thrived for generations. Eventually, the rulers of Kehjan became puppets for the clans.
The Vizjerei had always believed in the existence of spirits, yet were unable to communicate with them. They studied the practices of the Druids and the Necromancers, hoping to replicate their successes with experiments and empirical research. It was through the one and only Jere Harash, a Vizjerei Sorcerer, that this goal was realized, but at the cost of alerting the Burning Hells of Sanctuary's existence, however. The Vizjerei discovered the means of summoning demons and agreed to keep these beings a secret. After being summoned, the demons returned to the Burning Hells and informed their brethren of humans, ultimately reaching the Prime Evils themselves. The actions of the Vizjerei inadvertently caused the formation of the Triune, culminating into the Sin War. While the Triune and Cathedral of Light vied for followers, the Mage Clans squabbled, coming to the verge of war. Ergo, many in Kehjan flocked to either the Triune or Cathedral in preference.
Overview
In appearance, the Mage Clans were a collection of magical organisations in Sanctuary that had gathered together. They were also known as the Eastern Mage Clans, the Mage Clans of the East, and as the Mage Clans of Kehjan.
Each of the Mage Clans specialized in its own branch of magic. Legends hold that before the Sin War, there were seven major and seven minor clans.
Known clans included:
- Ammuit Clan :
- Behistun Clan :
- Ennead Clan :
- Harakas Clan :
- Sarandesh Clan :
- Taan Clan :
- Vizjerei Clan :
- Yshari Clan :
- Zann Esu Clan :
The magic-users of the Mage Clans were based mainly in Kehjistan. Their influence and power had waxed and waned over the history of Sanctuary.
Members
- Bartuc :
- Valthek :
- Li-Ming :
- Karshun :
- Drognan :
- Sunithi :
- Eirena :
- Lysa :
- Zoltun Kulle :
- Jazreth :
- Othva :
Notes
- The Mage Clans were created by Blizzard Entertainment where they featured in the Diablo universe.
Appearances
- Diablo:
External Links
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