Nanosuit (Crysis)
The Nanosuit is a piece of technological armor that features in the game Crysis.
Contents |
History
The Nanosuit was an advanced model of armored bodysuit that could be worn to enhance a user for combat operations. Its origins were traced to the discovery of alien Ceph technology at the Tunguska crash site at Russia in 1919. The alien technology was discovered by explorers Jacob Hargreave and Karl Rasch who stole the information from the Ceph. With it, the pair founded Hargreave-Rasch Biomedical where they sought to develop anti-alien technology. Hargreave used this knowledge to artificially extend his own life whilst Rasch did not whilst development began on the Nanosuit. Numerous prototype models of Nanosuit were created during creation of the bodysuits. Following completion of development, the Nanosuit was provided to the United States military for use by their special operations forces. The bodysuits were actively available for the United States forces by the year 2020 where they were provided to elite Delta Force operators. At the time, forces in North Korea had attempted to make their own version of the nanosuit for their forces. They were present on Lingshan Island with Hargreave-Rasch Biomedical supporting the deployment of the nanosuit equipped Delta Force team to recover captured scientists. Unknown to anyone, an alien Ceph ship that had long ago crashed on the island that was dormant but beginning to awake. Hargreave was aware of this fact but did not notify the U.S. military but instead was curious to see what would happen following alien contact.
Overview
In appearance, it consisted of a skin tight gray-blackish armor nanoweave that covered the body. This armor possessed numerous small nanobots that worked to enhance the user making them a form of enhanced commando in the field. This nano muscle suit possesses its own energy reserves which power up its various systems which include the capacity to constantly regenerate the health of the user. In addition, the suit features an aqualung which automatically engages when the user submerges underwater allowing them to breath for a limited amount of time. To aid in combat, the nanosuit also possesses a night vision mode and had a recording unit allowing any information the user witnesses to be replayed back at base for further study.
All nanosuits were symbiotic in nature meaning that they physically bonded with the user and became a form of second skin. The suits and the users eventually merged into a single being. The process is accelerated if the wearer suffers serious injury as the suit will breakdown non-critical tissues in order to repair critical organs. Over time, the suit would also directly interface with the wearer's brain. This allows the wearer to use the suit's processors as like a part of their own brain, essentially making most of their thought processes happen outside of their own brain. The wearer's personality and memories would also be copied and stored in the suit's deep layers. Once fully merged, the wearer no longer appears to wear the suit, but has access to all the suit's functions. They become a "Post-Human Warrior".
The original suit's energy efficiency required significant improvement, and the new gold-cobalt oxide lattice boosts the N2's fuel cell capacity by 20%, allowing the operator to remain cloaked for extended durations. As well as withstand more damage, while also giving the suit an additional 32% in strength and speed, allowing for increased physical performance at the cost of less energy consumption than the N1. Also, thanks to the N2's improved CryFibril electromechanical coupling that exceeds 70% under most battlefield conditions, the suit can generate up to 450N of force and up to 10,000G of contractile acceleration for each cm3 of said CryFibril. This allows feats which require massive power to be performed with little to no effort at all, such as pushing a fully loaded fuel wagon which has stood on top of rusted rails for years. Prophet was also able to break a wooden door into splinters and send it flying after kicking it with little to no effort. This implies that with further experience, the N2's maximum strength can become limitless.
Nanosuits could absorb energy in a myriad of forms including, but not limited to radiation, static, kinetic, and even carbon released by rotting corpses, and with this power, the suit can become even stronger. The N2 also weighs half that of the N1, thus increasing the speed and agility of the wearer even further. The Ionic Electroactive Polymer (EAP) Liquid Armor (a fast-twitch reflex co-polymer incorporating colloidal doped ceramics and a copper nanolattice in an ethylene-glycol buckyball matrix) gives the wearer unparalleled protection against radiation and physical impact. It also drastically increases motor reflexes (giving users on average a 0.08 millisecond reaction time), and features a dynamic Faraday anti-EMP mesh.
The visor of the Nanosuit was capable of heightening received light, acting as night-vision goggles. Unfortunately, this is one of the only parts of the Nanosuit that was not extremely developed by Crynet, the visor mode can still be blinded by bright light, and even automatic gunfire can white out the visor. The power allocation for night-vision is small, being able to produce increased light for less than a minute. Despite the small amount of time night-vision is capable of being activated for, the wearer is capable of spotting enemies and obstacles in an environment where normal soldiers or humans would be completely blind, such a darkness and intense smoke or fog.
In addition to this, the suit can be activated to switch between its various modes to focus on a single combat skill. These modes include strength, armor, speed and cloaking capability. This allows the operative to absorb and heal damage, lift and throw heavy items along with enemies, run faster then a normal Human and become invisible alog with a reduced noise output. The use of any of these extended abilities, however, begin to take their toll on the suits energy reserve which require recharged slowly before further use.
Speed Mode enhances the user's movement speed, allowing for a faster jogging speed or a super human sprint. When in this mode, the suit injects nano-bots, which enter the wearer's bloodstream and hyper-accelerate the bloodflow throughout the body, and supply more oxygen to the brain and muscle tissue. The power of the suit's "hydro-thrusters" is also increased while in Speed Mode, and thus the user will still move at an increased rate even while underwater or in zero-gravity environments. The increased dexterity of Speed Mode also allows the user to prepare heavy weapons and reload at an increased speed. In addition to this, Nanosuit users in Speed Mode will also aim down their sights faster. When in Speed mode, only the "sprint" function and melee attacks deplete the energy reserves of the Nanosuit. As long as the user is not sprinting, suit energy reserves will ultimately reach 100%.
When Cloak Mode was activated, the Nanosuit alters its outer surface through the use of a crystalline generation, capable of fully absorbing or bending incoming wave spectrums such as visible light, radiowaves (Radar), Infrared (Thermal Imaging), and possibly microwaves or others, to render itself completely invisible to the human eye and most surveillance equipment. During this time, the wearer is enveloped within a clear "shimmer" as light is bent around the wearer causing invisibility. There is, however, a slight distortion which can be noticed by the human eye (Particularly when the suit is in motion). Additionally, this mode also increases the users speed slightly, but not as much as Speed Mode does. Rapid movement, melee strikes, or firing a weapon will rapidly drain the Nanosuit's energy reserves when cloaked.
Known nanosuit models included:
- CryNet Nanosuit 1.0 Prototype :
- CryNet Nanosuit 1.0 :
- CryNet Nanosuit 1.5a CELL :
- CryNet Nanosuit 1.5b USMC :
- CryNet Nanosuit 2.0 :
- CryNet Nanosuit 2.0a :
- CryNet Nanosuit 2.0b :
- Korean Nanosuit :
After the completion of a mission, the soldier wearing the muscle suit returns to base where they were seated in a chair in order for diagnostics to be performed as well as improvements to be added. These were known as Deep Scan Cradles and required a technical staff in order to operate. They served as diagonistic tools by tapping into the suits systems and scanning them where they determined injuries to the wearer, new protocols established and other relevant findings that were buried deep within the substrate.
Weapons such as EMP Grenade have been specifically created to combat Nanosuits. These grenades were, by all indications, actually deployed by the Koreans first. The grenade drained all power from the suit, disables the ability to toggle suit modes, and disrupts the HUD during the time the wearer is in the EMP field. This field effectively makes enemy Nanosuit soldiers as vulnerable as any other human being. They were later adopted and widely used by CryNet's C.E.L.L. division.
Members
- Alcatraz :
- Prophet :
- Psycho :
Notes
- Nanosuit was created by Crytek where they featured in the setting of the Crysis universe.
Appearances
- Crysis:
- Crysis II:
- Crysis III:
External Link
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