Trazyn the Infinite
Trazyn the Infinite is a male extraterrestrial character who features in Warhammer 40,000.
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Biography
Trazyn was a male member of the ancient race of the Necrontyr whose civilisation arose in the Milky Way galaxy. By adulthood, he came to be a scribe and later served as the Chief Archivist who oversaw the mummification of Necrontyr Phaerons.
He later awoke from the Great Sleep prematurely and during that time sought to expand his collection, pledging that he would one day share it with the rest of his race when they fully awoke. Though officially a member of the Nihilakh Dynasty, he largely operates independently. His actions came to alienate himself from many members of his race and he was known to be persona non grata to the Sautekh Dynasty whilst he was only barely tolerated by the Nekthyst Dynasty in exchange for his services.
As Abaddon the Despoiler's 13th Black Crusade moved to its climax during the forces of Chaos' final assault upon the Fortress World of Cadia in 999.M41, Trazyn the Infinite played the unlikely role of hero, becoming an uneasy and self-interested ally of the Imperium of Man's defenders. Dedicated above all to his obsessive collecting, a victory by Chaos, condemning the galaxy to potential destruction at the hands of the Ruinous Powers, would severely damage Trazyn's ability to find new specimens. To this end, he decided to intervene on the side of the Imperium to try and thwart Chaos' final victory. It began on the Necron Overlord's home Tomb World of Solemnace. The first alarm came from the Bell of Saint Gerstahl. For thousands upon thousands of standard years, it had sat in silence upon its pedestal, content to while away eternity in the vast collection of artefacts possessed by Trazyn. Then, on a day seemingly little different to any other in the unchanging hallways of Solemnace, the bell began chiming with ever greater force -- in full and inexplicable defiance of the stasis vault housing it. The first doleful note it chimed split the vaulted ceiling of the bell's stasis chamber, unleashing a flood of coolant that instantly dissolved the last examples of Ooliac sand-sculpture in existence. The second note triggered a logic cascade within the circuits of Solemnace's master program, causing it to wrongly command each and every one of the Tomb World's Necron Warrior legions to return to stasis-sleep. By the time the Bell of Saint Gerstahl sounded its third chime, the reverberations had grown sufficiently destructive that even the composite alloys of Necron 'flesh' could not withstand its onslaught. Trazyn lost five surrogate bodies in his increasingly desperate attempts to bring about silence. After the thirteenth chime -- and just as the collateral damage finally outpaced Solemnace's Canoptek custodians' ability to contain it -- the Bell of Saint Gerstahl finally fell silent. Pausing only to cast the contraption into the depths of the Webway -- where he profoundly hoped it would bedevil the Aeldari as much as it had lately inconvenienced him -- the lord of Solemnace pondered the meaning of it all.
Departing Solemnace, Trazyn made for Thanatos, Crownworld of the Necron Oruscar Dynasty and home to the wonders of the Celestial Orrery. His welcome in those halls was less than effusive -- in part due to a misunderstanding over the Oruscar Glyph of Dominance, which had gone missing during a prior visit. However, after bargains were struck and promises made, Trazyn was finally permitted access to the Orrery itself -- if under the watchful gaze of Oruscar Lychguards. As he stepped into the whirling sphere of living metal and holographic light, Trazyn realised something was amiss. The intricate webs that formed the links of the Orrery were under-lit by a crimson stain. It pulsed beneath the weave of worlds like an infection, forcing its way to the surface. Something was coming. Something that would change the shape of the galaxy. Thus far, it had gone unnoticed, but there was no hiding anything from the Celestial Orrery, for it was not merely a representation of the galaxy, but a perfect reflection of it. Trazyn realised the Oruscar had known about the rising corruption for Terran centuries -- perhaps even millennia -- but had made no move to combat it. They could not, for inaction was the price of custodianship. But Trazyn had no such restraint -- indeed, he acknowledged no master save his own amusement. He could act, if he chose. Trazyn lost track of time studying the Orrery's pathways, searching for the wellspring of the galaxy's woes -- the source of the blight worming its way through the galaxy's heart. At last he found it, far to the galactic northwest, bordering the Eye of Terror. In the Orrery, that world was catalogued as a string of trinary data, whose details Trazyn deliberately forgot. To the Imperium of Man, it was known as Cadia. Trazyn could not recall setting foot there, not in all his travels. To his understanding, it was a drab, grey world, of interest only to the bellicose. On the other hand, if the role of saviour grew tiring, Cadia would surely offer opportunities to expand his collection.
Overview
Personality and attributes
Powers and abilities
Originally, Trazyn was a biological lifeform of the Necrontyr race possessing all the natural traits of his species. In that time, he came to be gifted as a scribe.
Following his people's contact with the C'tan, his race went through the process of bio-transference into metallic bodies thus becoming the Necrons. This saw Trayzn similarly undergoing this process where he inhabited a metallic shell as the new vessel for his mind. A result of this procedure though meant that whilst he had memories of his past they were only to a certain point and their validity was in doubt. Trazyn was capable of a variety of other means of defense, such as manipulating his own Necrodermis into weapons and entrapping his enemies in stasis fields. Should his body be destroyed, he is promptly downloaded into a new form. He has complete control over his Necron Legions, able to stream his consciousness into any of his warriors
It was shown that he carried with him a swarm of Mindshackle Scarabs. At his command, these tiny scarabs could bury into the victim's mind and bypassed cerebral functions, turning the victim into little more than a puppet under the control of the scarabs' master.
He wielded the Empathic Obliterator that was a specialized Necron staff rumoured to contain the technology of the Old Ones. If the Empathic Obliterator killed an enemy, a psionic shockwave rippled out from the body of the victim, striking down all nearby creatures of similar mind and purpose.
As a Necron, he was an Overlord affiliated with the Nihilakh Dynasty and served its Phaeron. Despite that, he was allowed to operate with a certain degree of independence.
He commanded his own personal vessel that was a Shroud Class Light Cruiser called the Lord of Antiquity.
Notes
- Trazyn the Infinite was created by Games Workshop where he featured in the setting of the Games Workshop universe.
In other media
Video games
Novels
Audio Books
Appearances
- Warhammer 40,000:
- Codex: Necrons:
- Gathering Storm: Fall of Cadia:
External Links
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