Jazinda
Jazinda is a female extraterrestrial comic character that features in Marvel Comics.
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Biography
Jazinda was a female member of the Skrull race who had lived by the modern age. She was noted to had been born on Tarnax IV but had grown up on the world of Zaragz'na. (She-Hulk v2 #24) When she was a child, it was noted that Nogor dangled her from his knee though she could only vaguely remember this time. (She-Hulk v2 #32)
By adulthood, she was entrusted with a mission to retrieve a sacred artefact that the Skrulls claimed belonged to them. Thus, she was dispatched and managed to sneak into Kree territory to find the relic which was the Sy-Torak Gem. After killing the minister guarding it, she managed to recover the gem but was discovered by the Kree who attempted to kill her. Rather than let it fall in their hands, she decided to ingest it but it became bonded to Jazinda. She ultimately managed to escape and returned to Skrull space where the High Priests intended to remove the gem from her. However, as it had bonded, removal meant death and she refused leading to her escaping as she became branded a traitor to her people. (She-Hulk v2 #33)
She-Hulk and Jazinda started staying in a trailer at Dona Little's Trailer Park, and became acquainted with their neighbors, including moody teenager Rosalind 'Roz' Little and her mother. Jazinda stayed in her human form, a replica of Jennifer Walters, and went by Jaz. They began working as bounty hunters to collect bail dodgers for the FBI, or Freeman Bonding Inc., a subsidiary of Goodman, Lieber, Kurtzberg, and Book. (She-Hulk v2 #24) Walters and Jazinda went after the escaped Hi-Lite (Rockwell Davis), having traced him to rural Minnesota. Bored of staking out Davis' home, Jazinda disguised herself as Jennifer Walters and went in to make the arrest, but she was surprised when the Absorbing Man (Carl Creel) attacked, breaking her neck. Creel battled She-Hulk outside and he released a miniature Titania (Mary MacPherran) into her ear canal. Meanwhile, 'Walters', her neck at a clearly abnormal angle, stopped Davis from escaping. (She-Hulk v2 #22) As She-Hulk's battled with Creel and Titania took her across the city, Jazinda as "Walters" managed to handcuff Davis and take him into custody. When cops questioned her, she showed him her F.B.I. paperwork, and explained her broken neck away as her being 'triple-jointed', and her alien gun as experimental technology. Tracking She-Hulk from a subcutaneous locater device, and through a trail of property destruction, 'Walters' found She-Hulk at the Mall of America. She apprehended the tiny Titania within, then found She-Hulk and Absorbing Man fighting in a broken aquarium. 'Walters' got Creel to back down from the fight by tossing Titania into the mouth of one of the aquarium's sharks. Later, Jazinda changed back to her true form while driving back with She-Hulk, Davis secured in the back of the RV. (She-Hulk v2 #23)
Jazinda became an active partner in Jennifer’s investigations, taking an offensive role in their joint operations. In this issue, her activities included acting as an infiltrator—disguising herself to gather intelligence—and directly engaging hostile forces that threatened their mission. She demonstrated ruthlessness in combat, striking down enemies without hesitation and using her regenerative abilities to push through injuries that would incapacitate others. At one point, she sustained a critical wound but quickly healed, resuming the fight and showing no sign of slowing down. This resilience made her invaluable in battle, and her contributions helped tip the scales during confrontations. While she remained pragmatic, her actions displayed a growing reliance on teamwork with Jennifer, even as she maintained her mercenary instincts. (She-Hulk v2 #24)
Whilst in New York, she was pursued by Spider-Woman Jessica Drew who apprehended her on behalf of S.W.O.R.D.. This was part of an initiative sponsored by Henry Peter Gyrich to deport all aliens from the planet. (S.W.O.R.D. v1 #2)
Overview
Personality and attributes
In appearance, Jazinda was a female Skrull with the characteristic green skin, ridged chin, and pointed ears of her species. She had lean, athletic musculature, reflecting her life as a fighter and bounty hunter. Her first costume was practical—a black bodysuit reinforced with armor elements that allowed freedom of movement while providing protection. Unlike some Skrulls who preferred dramatic shapes or elaborate disguises, Jazinda’s default look was straightforward and functional, designed to support her bounty hunting work rather than serve as an icon. (She-Hulk v2 #22)
Jazinda’s personality was initially shown to be pragmatic, guarded, and shaped by her life as a Skrull exile. She was wary of trust, entering situations with suspicion and focusing on survival above all else. Her early interactions showed her to be sharp-tongued and occasionally abrasive, quick to assert herself and unwilling to bend her will without clear benefit. Yet she also demonstrated adaptability, willing to work with others when her personal objectives aligned with theirs. Beneath her bluntness, she carried a sense of determination and resilience, the attitude of someone who had endured betrayal and hardship and emerged hardened from the experience. (She-Hulk v2 #22)
She had claimed that over her life time that she had 37 sexual partners where on one occasion she had 5 of them simultaneously. (She-Hulk v2 #28)
Jazinda kept a holographic recording of her fathers last message to her warning her never to come before him again or he would kill her. Sometimes, she would watch the recording which made her cry over her estrangement with her father. (She-Hulk v2 #24)
Powers and abilities
As a Skrull, she was a natural shapeshifter and trained to be able to alter her form to take the appearance of any other person. (She-Hulk v2 #23) Her physiology granted her the baseline traits of her species along with additional enhancements. She could shapeshift her body into other forms, adjusting size, appearance, and even mimicking clothing to suit her needs. Her regenerative abilities were exceptionally strong; she could recover from wounds that would incapacitate most beings, allowing her to re-join combat swiftly. In addition, she possessed enhanced strength, agility, and endurance well above human levels, making her formidable in hand-to-hand battle. These attributes, combined with her tactical awareness and bounty hunting skills, established her as both a resilient survivor and a deadly fighter. (She-Hulk v2 #22)
Notes
- Jazinda was created by Peter David and Shawn Moll where she made her first appearance in She-Hulk v2 #22 (December, 2007).
Appearances
- She-Hulk v2: (2007)
External Links
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