Key (DC)

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The Key in JLA v1 #9.

The Key is a male comic supervillain who features in DC Comics.

Contents

Biography

Origin

The Key was a male human being who was born in the modern age. Not much was known about his origins except that he had an intelligent mind which saw him developing narcotics for Intergang where he operated in their basement laboratories. This was until he discovered Psycho-Chemicals that he began to use on himself. This led to him adopting the guise of a supervillain where he bought himself a suit and began to orchestrate crimes. (JLA v1 #9)

In time, he came to desire to control the world and to do so he needed to eliminate the Justice League. In order to achieve that, he determined that he needed to become smarter to defeat the superhero team. This saw him fake his medical cover and place himself into a coma so that he could use stronger psychochemicals to be used on him so that he could become smarter as he forged a new and more powerful mind. (JLA v1 #9)

Over several years, he continued to perfect his psycho-chemical and began to study the various members of the Justice League of America. He ultimately concluded that the weakest link in the team was their friend Snapper Carr. At Happy Harbor, he secretly orchestrated a landslide on the path of Carr whilst he was running outside. Left unconscious, the Key doused the man's canteen with psycho-chemicals making him susceptible to control. From his base, the Key had Snapper Carr at the Secret Sanctuary where he was made to douse the Justice League's food with psycho-chemicals thus bringing them under the villain's control. At that point, he intended to make the superhero team oblivious to the Key's crimes where he planned to expand his reach by mind controlling heads of state with psycho-chemicals so that he could take over the world. After having the Justice League disband, he seemingly succeeded in his goals but then Hawkwoman who had not fallen under the psycho-chemical control began to see her partner Hawkman being unable to perceive the Key-Men as they committed crimes out in the open. Shortly afterwards, the Justice Leaguers realized what the Key had done to them and regrouped where they ended up retaking their lair their lair. (Justice League of America v1 #41)

Post-Flashpoint

Following the Flashpoint, a new version of reality was created with a different history of events.

Making his way to the Antarctic, he came upon the Fortress of Solitude and found its key which he was able to wield due to his powers. This allowed him entry into Superman's headquarters and he subverted control over it. When the Man of Steel arrived, he found the Fortress's defences turned against him once he was inside and its conditions meant that he came to be deprived of his powers. Superman thus had to find an arsenal of weapons and made his way to the control centre in order to confront the Key. Initially, the Key was at an advantage but Superman managed to use a grappling gun to drag him into the jungle where he was able to knock the villain out with a solid punch and regain control over the Fortress of Solitude. (Superman: Man of Tomorrow v1 #18)

Overview

Personality and attributes

Powers and abilities

He claimed that he was never fast or strong but was smart and came to realise that he could become smarter. When he discovered Psycho-Chemicals, he began to use them on himself to open the doors to untapped areas of the brain. He used these to transform his mind once more to make a more powerful intellect. The Key came to possess eleven senses with these expanding to even more over time. (JLA v1 #9)

Among his creations was the world’s first programmable psycho-virus that operated as a kind of dream flu. It took over the central nervous system and began to produce structured hallucinations. (JLA v1 #9)

Through his psycho-chemical, he could control the actions of other beings by dousing them with it. He could control such people remotely from his base where he bombarded the affect person's brain with proper electronic impulses making them subject to his key commands. (Justice League of America v1 #41)

From his Key-Board, he was able to remotely control people doused with his psycho-chemicals. The Key had constructed his equipment to operate by his own body vibrations so that they would only work for him. This was designed to be a security feature to prevent any of his underlings from betraying him. (Justice League of America v1 #41)

Among his arsenal were specialised Key-Weapons some of which could be customised to fight particular superpowered foes. Others could be used as simple energy weapons that were equipped by his henchmen. (Justice League of America v1 #41)

He commanded a group of hirelings that he referred to as being his Key-Men who performed crimes and robberies on his behalf. (Justice League of America v1 #41)

Notes

  • The Key was created by Gardner Fox and Mike Sekowsky where he made his first appearance in Justice League of America v1 #41 (December, 1965).
  • A separate unrelated Golden Age villain also known as the Key was created by John Broome and Frank Giacoia who appeared in All Star Comics v1 #57 (March, 1951).

Alternate Versions

In other media

Television

  • In Justice League Unlimited, the Key appeared in the setting of the animated television series set in the DC Animated Universe where he was voiced by actor Corey Burton.
  • In Beware the Batman, the Key appeared in the animated television series in the episode "Animal" where he was voiced by actor JB Blanc.

Video games

  • In Justice League Heroes, the Key appeared in the setting of the video game where he was voiced by actor Carlos Alazraqui.

Appearances

  • Justice League of America v1: (1965)
  • JLA v1:
  • Justice League of America v2:
  • Superman: Man of Tomorrow v1: (2020)

External Links

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