Object (Heavy Object)

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[[File:ObjectSchematicsHeavyObject.jpg|thumb|left|200px|Object schematics.]]
 
[[File:ObjectSchematicsHeavyObject.jpg|thumb|left|200px|Object schematics.]]
 
[[File:ObjectCockpitHeavyObject.jpg|thumb|right|200px|Pilot Elite in cockpit.]]
 
[[File:ObjectCockpitHeavyObject.jpg|thumb|right|200px|Pilot Elite in cockpit.]]
As Heavy Objects had both massive firepower and extremely touch armor it meant victory depended on who had the best prosit ion with two foes vying for advantage. Due to these tactics, Objects had high speed mobility despite their large bulk. Movement was achieved through an electro-static levitation drive allowing to pull 300 clicks an hour.  
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As Heavy Objects had both massive firepower and extremely touch armor it meant victory depended on who had the best position with two foes vying for advantage. Due to these tactics, Objects had high speed mobility despite their large bulk. Movement was achieved through an electro-static levitation drive allowing to pull 300 clicks an hour.  
  
 
Objects did not require the use of traditional fuel sources such as crude oil. To power the machine, the power output rating was generated by the '''JP Level MHD Power Reactor''' that required a foundation to be mounted on. Some custom models of Objects were sometimes equipped with additional power reactors.
 
Objects did not require the use of traditional fuel sources such as crude oil. To power the machine, the power output rating was generated by the '''JP Level MHD Power Reactor''' that required a foundation to be mounted on. Some custom models of Objects were sometimes equipped with additional power reactors.

Revision as of 20:21, 3 January 2016

Object are vehicles that features in Heavy Object.

Contents

History

The first Object.

Object (オブジェクト Obujekuto) were large powerful war machines that were created by humans on Earth. Their exact origin was not known except that they were first developed by an island nation who built the first Object. It was deployed into the field where records stated that it survived the combined firepower of 14 allied nations armed forces in a surprise attack. Despite this onslaught, it was able to able to eliminate the threat despite a nuclear strike launched against it that melted half of the Object. In the aftermath, the island nation's top secret information relating to the construction of the Objects was stolen and this data as distributed around the world. Thus, in time, further imitation Objects were created with conflict changing on a global level as the end of the nuclear age came to pass.

Overview

Object schematics.
Pilot Elite in cockpit.

As Heavy Objects had both massive firepower and extremely touch armor it meant victory depended on who had the best position with two foes vying for advantage. Due to these tactics, Objects had high speed mobility despite their large bulk. Movement was achieved through an electro-static levitation drive allowing to pull 300 clicks an hour.

Objects did not require the use of traditional fuel sources such as crude oil. To power the machine, the power output rating was generated by the JP Level MHD Power Reactor that required a foundation to be mounted on. Some custom models of Objects were sometimes equipped with additional power reactors.

They had a range of weapons that included plasma cannons. The weapons of an Object were so powerful that infantry were killed by the shockwave during the weapon fire. Other armaments could include primary weapons such as anti-personnel lasers or armor shredding physical rounds.

There were various generation of Objects that included:

  • First Generation :
  • Second Generation :

One system in the machine was the Safeguard Device that was used to protect classified material. As Objects were veritable treasure trove of classified materials meant that the safeguard was an auto self-destruct function. Various sensors were used to detect if the Object was compromised whereupon the Safeguard Device was activated to protect them. When activated, the pilot Elite was capable of disarming it though it required the attention of the person this distracting them.

Base camps provided regular maintenance for their designated Objects and a lack of maintenance can see them grinding to a halt as a result.

Warfare changed that led to combat being determined between two Objects. The destruction of an Object led to the losing side being given radio codes as a signal for the white flag of surrender to their opponents. Though this was the case, such a rule was an unwritten one and technically was not law or part of any convention. As such, it was possible for a victorious Object to continue their attack and wiping out their for despite the enemy surrendering. Due to Objects, war had become an abstract concept to the point that it was like people had forgotten what it meant. Objects were not just tools but considered terrifying monsters on the field.

Known Objects

  • Water Strider : an unusual model with a custom design build with four legs and though its massive body put a lot of strain on its legs the design allowed it to manoeuvre in nearly any terrain. It's design meant that a lot of strain was put on the legs and the Object doubled back to base twice a day for maintenance.
  • Tricore : a super-heavy class of massive size presumed to belong to the Intelligence Union that was equipped with three power reactors and had the capacity to drill for oil. It operated on the western coast of Africa and selling it to terrorists. The massive size of this Object meant it contained its own maintenance bay onboard to continue its operations along with storage tanks for oils and infantry to provide security.

Notes

  • Objects served as a primary concept in the Heavy Object setting.

Appearances

  • Heavy Object:

External Links

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