Legion of Super-Heroes Headquarters
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==History== | ==History== | ||
===Origin=== | ===Origin=== | ||
− | The Legion of Super-Heroes Headquarters was the headquarters of the [[Legion of Super-Heroes]] in the 30th century. | + | The Legion of Super-Heroes Headquarters was the headquarters of the [[Legion of Super-Heroes]] in the 30th century. Originally, the Legionnaires operated from the '''Legion Clubhouse''' that served as a gathering place for their members. (Adventure Comics v1 #247) At one point, the Legion's powers went out of their respective control leading to them inadvertently damaging the super-hero Clubhouse. (Adventure Comics v1 #300) A fearsome battle against the [[Fatal Five]] led to the Clubhouse being badly damaged with the Legion considering rebuilding it after a period of rest. (Adventure Comics v1 #366) Ultimately, the United Planets decided that in recognition of the Legion's service that they would fund the creation of a new headquarters for the superhero team. (Adventure Comics v1 #367) |
− | === | + | ===Reboot=== |
+ | |||
+ | For a year, the Legion also began a secret project at creating an independent headquarters allowing them to be independent from the United Planets. Much of the private funding came from R.J. Brande who wanted to aid the Legionnaires in having a base of operations that suited them. This led to construction of '''Legion World''' that was an artificial planetoid whose location was in deep space where it was kept cloaked to prevent detection. (Legion v1 #3) | ||
+ | |||
+ | ===Threeboot=== | ||
===Post-Flashpoint=== | ===Post-Flashpoint=== | ||
==Overview== | ==Overview== | ||
+ | In appearance, the Legion Headquarters was said to be a veritable fortress that was built Manganium Inertron insulation that was the most indestructible and rarest material in the galaxy whilst Thymo-Plastic was used as a substance that ensured it would stand for a million years. (Adventure Comics v1 #367) | ||
+ | |||
+ | Locations within the Headquarters included: | ||
+ | *'''Control Room''' : nerve centre for the whole complex with communication systems that allowed contact to any planet in the universe. (Adventure Comics v1 #367) | ||
+ | *'''Weapon Room''' : a chamber shared with the old Clubhouse which contained a range of weapons and new ones that were added such as a '''Dimensional Blaster'''. (Adventure Comics v1 #367) | ||
+ | *'''Memorial Room''' : a room containing statues to fallen Legionnaires that had perished in service. (Adventure Comics v1 #367) | ||
+ | |||
+ | A feature present was the '''Legion Locater Board''' that was a computer system that allowed the Legionnaires to keep track of the location of its members. (Adventure Comics v1 #367) | ||
==Inhabitants== | ==Inhabitants== |
Latest revision as of 11:37, 7 January 2019
The Legion of Super-Heroes Headquarters is a headquarters that features in DC Comics.
Contents |
History
Origin
The Legion of Super-Heroes Headquarters was the headquarters of the Legion of Super-Heroes in the 30th century. Originally, the Legionnaires operated from the Legion Clubhouse that served as a gathering place for their members. (Adventure Comics v1 #247) At one point, the Legion's powers went out of their respective control leading to them inadvertently damaging the super-hero Clubhouse. (Adventure Comics v1 #300) A fearsome battle against the Fatal Five led to the Clubhouse being badly damaged with the Legion considering rebuilding it after a period of rest. (Adventure Comics v1 #366) Ultimately, the United Planets decided that in recognition of the Legion's service that they would fund the creation of a new headquarters for the superhero team. (Adventure Comics v1 #367)
Reboot
For a year, the Legion also began a secret project at creating an independent headquarters allowing them to be independent from the United Planets. Much of the private funding came from R.J. Brande who wanted to aid the Legionnaires in having a base of operations that suited them. This led to construction of Legion World that was an artificial planetoid whose location was in deep space where it was kept cloaked to prevent detection. (Legion v1 #3)
Threeboot
Post-Flashpoint
Overview
In appearance, the Legion Headquarters was said to be a veritable fortress that was built Manganium Inertron insulation that was the most indestructible and rarest material in the galaxy whilst Thymo-Plastic was used as a substance that ensured it would stand for a million years. (Adventure Comics v1 #367)
Locations within the Headquarters included:
- Control Room : nerve centre for the whole complex with communication systems that allowed contact to any planet in the universe. (Adventure Comics v1 #367)
- Weapon Room : a chamber shared with the old Clubhouse which contained a range of weapons and new ones that were added such as a Dimensional Blaster. (Adventure Comics v1 #367)
- Memorial Room : a room containing statues to fallen Legionnaires that had perished in service. (Adventure Comics v1 #367)
A feature present was the Legion Locater Board that was a computer system that allowed the Legionnaires to keep track of the location of its members. (Adventure Comics v1 #367)
Inhabitants
- Brainiac 5 :
Notes
- The Legion of Super-Heroes Headquarters was created by Jim Shooter and Curt Swan where it made its first appearance in Adventure Comics v1 #367 (April, 1968).
In other media
Television
Appearances
- Adventure Comics v1:
External Links
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