Animus (Assassin's Creed)
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− | The '''Animus''' | + | The '''Animus''' is a technology that features in [[Assassin's Creed]]. |
− | == | + | ==History== |
+ | The Animus | ||
+ | |||
+ | It was created by Abstergo Industries in the latter half of the 20th century where it was based on previously discovered First Civilization technology and had been influenced by the discovery of the Memory Seals. Dr. '''Warren Vidic''' became the leading authority on genetic memory who guided the machine's development where he became the overseer of the '''Animus Project'''. | ||
+ | |||
+ | In [[1980]], Dr. Vidic began his experiments with an unknown male codenamed '''Subject 1'''. It was from these sessions that Abstergo was able to extract the genetic memories of [[Aveline de Grandpré]]. Unfortunately, the Animus was extremely unstable and caused the subject to go into a fatal seizure. To counter the setback, Vidic wiretapped the offices and laboratories of his colleague '''Aileen Bock''' and began using her work with the '''Surrogate Initiative''' to further his own research. | ||
+ | |||
+ | The machine had gone through several major cosmetic and technical alterations with Abstergo having not managed to perfect the technology even by [[2012]]. | ||
+ | |||
+ | ==Overview== | ||
+ | It was a projector which rendered genetic memories into three dimensions. | ||
+ | |||
+ | Failure to follow the memories of an ancestor exactly often resulted in a temporary decrease in synchronization with said ancestor, and continuing such actions would lead to complete desynchronization. This in turn forced the user to reload the memory from an earlier point. | ||
+ | |||
+ | Use of any variation of the Animus technology was prone to cause mental instability within its users. Prolonged use caused a condition known as the '''Bleeding Effect''', which blended the real-time and genetic memories of the user, transferring thoughts, skills and experiences from the ancestor to the descendant. | ||
+ | |||
+ | ==Users== | ||
+ | *'''Subject 1''' : | ||
+ | *'''Desmond Miles''' : | ||
+ | *'''Callum Lynch''' : | ||
+ | *'''Clay Kaczmarek''' : | ||
+ | *'''Daniel Cross''' : | ||
+ | |||
+ | ==Notes== | ||
+ | *The Animus was created by Corey May where it featured in the setting of the Assassin's Creed universe. | ||
+ | |||
+ | ==In other media== | ||
+ | ===Films=== | ||
+ | |||
+ | ==Appearances== | ||
+ | *''Assassin's Creed'': | ||
==External Link== | ==External Link== | ||
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[[Category:Technology]] | [[Category:Technology]] | ||
[[Category:Assassin's Creed]] | [[Category:Assassin's Creed]] | ||
+ | [[Category:Corey May]] | ||
+ | [[Category:Latin Words]] |
Latest revision as of 10:51, 21 July 2022
The Animus is a technology that features in Assassin's Creed.
Contents |
History
The Animus
It was created by Abstergo Industries in the latter half of the 20th century where it was based on previously discovered First Civilization technology and had been influenced by the discovery of the Memory Seals. Dr. Warren Vidic became the leading authority on genetic memory who guided the machine's development where he became the overseer of the Animus Project.
In 1980, Dr. Vidic began his experiments with an unknown male codenamed Subject 1. It was from these sessions that Abstergo was able to extract the genetic memories of Aveline de Grandpré. Unfortunately, the Animus was extremely unstable and caused the subject to go into a fatal seizure. To counter the setback, Vidic wiretapped the offices and laboratories of his colleague Aileen Bock and began using her work with the Surrogate Initiative to further his own research.
The machine had gone through several major cosmetic and technical alterations with Abstergo having not managed to perfect the technology even by 2012.
Overview
It was a projector which rendered genetic memories into three dimensions.
Failure to follow the memories of an ancestor exactly often resulted in a temporary decrease in synchronization with said ancestor, and continuing such actions would lead to complete desynchronization. This in turn forced the user to reload the memory from an earlier point.
Use of any variation of the Animus technology was prone to cause mental instability within its users. Prolonged use caused a condition known as the Bleeding Effect, which blended the real-time and genetic memories of the user, transferring thoughts, skills and experiences from the ancestor to the descendant.
Users
- Subject 1 :
- Desmond Miles :
- Callum Lynch :
- Clay Kaczmarek :
- Daniel Cross :
Notes
- The Animus was created by Corey May where it featured in the setting of the Assassin's Creed universe.
In other media
Films
Appearances
- Assassin's Creed:
External Link
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