Monokuma
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Junko Enoshima | Junko Enoshima | ||
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+ | During the refinement in preparation for the Killing School Life, Junko determined that a mascot is necessary as well - not even a host dressed in a sort of a cartoon character outfit would do. Therefore, during the prototype execution featuring Chiaki Nanami, she hosted the broadcast to the Class 77-B with a non-robotic stuffed bear version of Monokuma. At around the same time, she contacted Monaca, the Head of Towa Group's robotics division, to create the robotic version to be used for the Killing School Life, as well as additional units to serve as Junko's army. In order to hide the true nature of the robot, Monaca claimed that she wanted to develop a series of robots that could assist in rescue operations and other scenarios that would be dangerous for humans. The Monokuma units were then secretly distributed to the various branches of Ultimate Despair, with Junko taking several for her plot at Hope's Peak Academy. Junko also creates a personality for Monokuma in the Killing Game while she controls him. | ||
Monokuma's personality was originally one of Junko's personalities which she used in the First Killing Game whilst she controlled him though the personality stayed consistent even when he's an avatar for different people. | Monokuma's personality was originally one of Junko's personalities which she used in the First Killing Game whilst she controlled him though the personality stayed consistent even when he's an avatar for different people. | ||
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==Monokuma (Junko Enoshima, A.I.)== | ==Monokuma (Junko Enoshima, A.I.)== | ||
: ''Main Article'': A.I. | : ''Main Article'': A.I. | ||
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+ | This version of Monokuma was an A.I. copy of Junko's consciousness which she had copied using Alter Ego in the climax of the previous game, inserted into the game by Ultimate Despair leader and true mastermind Izuru Kamukura under the guise of Hajime Hinata. After shedding the form of Monokuma, the new Alter Ego Junko reveals their plan to be to insert copies of herself into the deceased Remnants' bodies on their escape from the Neo World Program in which they have been imprisoned; however, Izuru's Hajime personality instead convinces the remaining Remnants to remain in the program, leading to Junko's deletion by a new manifestation of Usami. After commandeering an apparent school trip of 16 Hope's Peak Academy students to Jabberwock Island and turning it into a killing game, Monokuma reveals to the students that their memories had been wiped by the Future Foundation and their apparent rabbit teacher Usami, turning her into a "sister" figure he dubs Monomi. After all but five students are killed, Monokuma invites the remaining students into a glitching Hope's Peak Academy trial grounds for a graduation ceremony, where they are revealed to be computer avatar copies of the Remnants of Despair, followers of Junko Enoshima and Ultimate Despair who had been captured by Makoto Naegi and the other survivors of the first killing game in the hope of replacing their memories with those of their younger selves to help turn the tide of the ongoing war between the organizations, instead of executing them per the Future Foundation's orders and turning them into martyrs. | ||
==Monokuma (Monaco Towa)== | ==Monokuma (Monaco Towa)== | ||
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In reality, the Monokuma robot was not controlled by one person but came to be a shared identity by many users. | In reality, the Monokuma robot was not controlled by one person but came to be a shared identity by many users. | ||
− | Typically, Monokuma was shown to be easy-going and cheerful at first but had a sinister undertone in their interactions. They the quickly revealed their evil nature by describing the killing games and their desire for despair. They were very well known for their habit to say and do whatever they wanted to do. Monokuma loved hysteria, violence, and chaos with this being summarized in their catchphrases ''"thrills, chills, kills!"''. | + | Typically, Monokuma was shown to be easy-going and cheerful at first but had a sinister undertone in their interactions. They the quickly revealed their evil nature by describing the killing games and their desire for despair. They were very well known for their habit to say and do whatever they wanted to do. Monokuma loved hysteria, violence, and chaos with this being summarized in their catchphrases ''"thrills, chills, kills!"''. He also has his own signature laughs, a sadistic "puhuhu" ("upupupu" in the Japanese version) and a mocking "ah-hahahaha". |
+ | |||
+ | He can sometimes act polite or cute and innocent, even patronizing, and during rare moments he even seems to give genuine positive and wise advice. However, he is mostly known for his malicious and cruel side, possessing a twisted sense of humor and a tendency to torment others and do anything for the sake of despair. He can switch between these traits at the drop of a hat, making him unpredictable for his students to deal with. He usually gets excited about the Class Trials and does everything he can in order to make them entertaining for himself. | ||
− | They enjoyed the suffering of others which made them excited. | + | They enjoyed the suffering of others which made them excited. He tended to get bored and disappointed if the situation doesn't have as much despair as he hoped. Occasionally, he is so bummed out by the lack of despair that he seems to lose some of his energy and withdraws to make new plans. It's been shown that he can also get hypocritical about his ideology of despair, as he is very much willing to lie and cheat if he gets desperate enough. Still, even he seems to have some standards, as some people are so vile that they disgust even Monokuma. |
Normally, they were reserved and held-back but could be quite impatient with them even attacking people if annoyed or threatened enough. In such cases, the Monokuma bear revealed either claws or self-destruct function or even the threat of killing those under its control. | Normally, they were reserved and held-back but could be quite impatient with them even attacking people if annoyed or threatened enough. In such cases, the Monokuma bear revealed either claws or self-destruct function or even the threat of killing those under its control. |
Revision as of 08:25, 20 November 2022
Monokuma is the name used by several characters in the Danganronpa universe.
Contents |
Monokuma (Junko Enoshima)
- Main Article: Junko Enoshima
Junko Enoshima
During the refinement in preparation for the Killing School Life, Junko determined that a mascot is necessary as well - not even a host dressed in a sort of a cartoon character outfit would do. Therefore, during the prototype execution featuring Chiaki Nanami, she hosted the broadcast to the Class 77-B with a non-robotic stuffed bear version of Monokuma. At around the same time, she contacted Monaca, the Head of Towa Group's robotics division, to create the robotic version to be used for the Killing School Life, as well as additional units to serve as Junko's army. In order to hide the true nature of the robot, Monaca claimed that she wanted to develop a series of robots that could assist in rescue operations and other scenarios that would be dangerous for humans. The Monokuma units were then secretly distributed to the various branches of Ultimate Despair, with Junko taking several for her plot at Hope's Peak Academy. Junko also creates a personality for Monokuma in the Killing Game while she controls him.
Monokuma's personality was originally one of Junko's personalities which she used in the First Killing Game whilst she controlled him though the personality stayed consistent even when he's an avatar for different people.
Monokuma (Junko Enoshima, A.I.)
- Main Article: A.I.
This version of Monokuma was an A.I. copy of Junko's consciousness which she had copied using Alter Ego in the climax of the previous game, inserted into the game by Ultimate Despair leader and true mastermind Izuru Kamukura under the guise of Hajime Hinata. After shedding the form of Monokuma, the new Alter Ego Junko reveals their plan to be to insert copies of herself into the deceased Remnants' bodies on their escape from the Neo World Program in which they have been imprisoned; however, Izuru's Hajime personality instead convinces the remaining Remnants to remain in the program, leading to Junko's deletion by a new manifestation of Usami. After commandeering an apparent school trip of 16 Hope's Peak Academy students to Jabberwock Island and turning it into a killing game, Monokuma reveals to the students that their memories had been wiped by the Future Foundation and their apparent rabbit teacher Usami, turning her into a "sister" figure he dubs Monomi. After all but five students are killed, Monokuma invites the remaining students into a glitching Hope's Peak Academy trial grounds for a graduation ceremony, where they are revealed to be computer avatar copies of the Remnants of Despair, followers of Junko Enoshima and Ultimate Despair who had been captured by Makoto Naegi and the other survivors of the first killing game in the hope of replacing their memories with those of their younger selves to help turn the tide of the ongoing war between the organizations, instead of executing them per the Future Foundation's orders and turning them into martyrs.
Monokuma (Monaco Towa)
- Main Article: Monaco Towa
Overview
In appearance, Monokuma (Japanse: モノクマ, Hepburn: Monokuma) was a bear whose entire body was divided by the center into two parts. It resembles the Yin-Yang symbol with the balance of the colours flowing into one another.
In reality, the Monokuma robot was not controlled by one person but came to be a shared identity by many users.
Typically, Monokuma was shown to be easy-going and cheerful at first but had a sinister undertone in their interactions. They the quickly revealed their evil nature by describing the killing games and their desire for despair. They were very well known for their habit to say and do whatever they wanted to do. Monokuma loved hysteria, violence, and chaos with this being summarized in their catchphrases "thrills, chills, kills!". He also has his own signature laughs, a sadistic "puhuhu" ("upupupu" in the Japanese version) and a mocking "ah-hahahaha".
He can sometimes act polite or cute and innocent, even patronizing, and during rare moments he even seems to give genuine positive and wise advice. However, he is mostly known for his malicious and cruel side, possessing a twisted sense of humor and a tendency to torment others and do anything for the sake of despair. He can switch between these traits at the drop of a hat, making him unpredictable for his students to deal with. He usually gets excited about the Class Trials and does everything he can in order to make them entertaining for himself.
They enjoyed the suffering of others which made them excited. He tended to get bored and disappointed if the situation doesn't have as much despair as he hoped. Occasionally, he is so bummed out by the lack of despair that he seems to lose some of his energy and withdraws to make new plans. It's been shown that he can also get hypocritical about his ideology of despair, as he is very much willing to lie and cheat if he gets desperate enough. Still, even he seems to have some standards, as some people are so vile that they disgust even Monokuma.
Normally, they were reserved and held-back but could be quite impatient with them even attacking people if annoyed or threatened enough. In such cases, the Monokuma bear revealed either claws or self-destruct function or even the threat of killing those under its control.
Notes
- The concept of the Monokuma was created by Kazutaka Kodaka and designed by Rui Komatsuzaki where it featured in the Danganronpa universe.
- In an interview, Danganronpa series producer Yoshinori Terasawa stated, "[Monokuma] was created with an image of contradictions in mind, like good and evil, hope and despair. These contradicting elements create a sort of highlighting effect. Although it ended up being much darker than expected (laughs). But I think that's just an expression of Mr. Kodaka's nature, as well. It's nice to see Monokuma show up in different games, because I get to see him from a user's perspective. Even within those different game worlds, I think he still exerts his presence. Society these days seems to have a general feeling of hopelessness. So I thought it would be good to emphasize the importance of having hope and just moving forward."
- In an interview, Kodaka commented that Monokuma was the easiest character to write because they were the type of character that could make him say anything he wanted without fear of repercussion.
Alternate Versions
In other media
Television
Appearances
- Danganronpa: Trigger Happy Havoc: (2010)
External Links
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