Necron (Warhammer 40,000)

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The Necrons are a machine race that appear in the Warhammer 40,000 universe.

Contents

History

The Necrons were an ancient race that inhabited the galaxy where they first arose around sixty million years ago. During this time, an organic race emerged known as the Necrontyr who were noted for being great builders, learned artisans and powerful rulers. However, they lived on a harsh desert planet that was plagued by constant lethal radiation from a dying sun which led to their race suffering from short and painful lifespans.

Overview

One group within the Necron hierarchy were the Crypteks who were scientific geniuses that were responsible for maintaining and developing Necron technology. They served a privileged role on a tomb world and were equipped with a variety of unusual equipment that aided them in performing their duties.

Types of Necrons included:

  • Warriors :
  • Flayed Ones :

There were different Necron dynasties that had been formed by their civilisation with these including the:

  • Szarekhan Dynasty :
  • Sautekh Dynasty :
  • Mephrit Dynasty :
  • Novokh Dynasty :
  • Nephrekh Dynasty :
  • Nihilakh Dynasty :

Necron society during the time of the C'tan came to form Destroyer Cults that were hate-fuelled harvesters of the living who were obsessed with the eradication of all sentient beings. Its members had their bodies modify to become more optimised to be killing machines with a murderous insanity dominating their every thought. At first, few in number but over time this 'flaw' came to develop on all Tomb Worlds and grew in frequency among their kind. Members of the cult answered to no one an thus were kept apart from the rest of the Necron forces but served as brutal shock troops. There existed four different subsets of Destroyers with these including; the blade-wielding Skorpekhs, the subterranean segmented Ophydians, the gunfighting Hexmarks, and the floating weapons platforms called the Lokhusts.

In terms of vehicles, the Necrons had created a number of craft that included:

  • Monolith :
  • Ghost Ark : a transport vehicle that conveyed reinforcements to vial locations or allowed the Necrons to attack from an unexpected side.
  • Tesseract Vault : they were known to sometimes field the Tesseract Vault onto the battlefield where they imprisoned Transcendent C'tan were forced to unleash their great powers against their enemies thus either aging them to dust, setting fields on fire or even triggering seismic shifts on the planetary crust.
  • Seraptek Heavy Construct : a multi-legged insectile construct that was armed with heavy weapons allowing them to disintegrate both organic and machine matter.
  • Canoptek Tomb Sentinel :
  • Abattoir :
  • Æonic Orb :

Members

  • Ahhotekh :
  • Ahmontekh :
  • Anrakyr the Traveller :
  • Imotekh the Stormlord :
  • Vargard Obyron :
  • Orikan the Diviner :
  • Szarekh :
  • Illuminor Szeras :
  • Trazyn the Infinite :
  • Nemesor Zahndrekh :

Notes

  • The Necrons were a playable faction in the setting of Warhammer 40,000.
  • Initially, they appeared as a minor faction referred to as Necron Raiders with rules for these being first published in White Dwarf Issue 216.
  • They received their first full sourcebook in Codex: Necrons in August 2002.

In other media

Video games

  • In Warhammer 40,000: Dawn of War – Winter Assault, the Necrons appeared as a non-playable faction that emerged in the final stage of the real-time strategy video game expansion.
  • In Warhammer 40,000: Dawn of War – Dark Crusade, the Necrons appeared as a playable faction in the setting of the real-time strategy video game expansion. Players took control of a Necron faction that had been dormant underneath the sands of Koronus.
  • In Warhammer 40,000: Dawn of War III, the Necrons made a cameo appearance in the epilogue scene of the campaign of the real-time strategy video game. It was shown that they had taken an interest in the events of the defeat of the Daemon that was imprisoned on the lost wandering world of Acheron.
  • In Battlefleet Gothic: Armada 2, the Necrons appeared as a playable faction in the setting of the real-time strategy video game. During the campaign, it was revealed that the Nepheru Dynasty was the Necron faction operating in this time where its Phaeron Kephrekh dispatched his Nemesor Amarkun to deal with the intrusions in their territory after awakening from their slumber during the 13th Black Crusade. Trazyn the Infinite also worked to stop the expansion of the Eye of Terror where he helped the Adeptus Mechanicus in understanding the functioning of the Necron pillars that contained the giant warp rift.
  • In Warhammer 40,000: Mechanicus, the Necrons appeared as antagonists in the setting of the turn-based strategy video game. A Tomb World resided on the planet Silva Tenebris that was under the control of Overlord Szaregon. It was awakened by the time of the Great Divide by Adeptus Mechanicus Explorators causing an expedition to be dispatched to prevent the Necrons from fully activating.
  • In Warhammer 40,000: Gladius - Relics of War, the Necrons appeared as a playable faction in the setting of the video game. A Necron dynasty was based on the world later designated as Gladius Prime that had fought against the Old Ones long ago during the War in Heaven until they went into a slumber after being trapped in a warp storm. It awoke the 41st millennium where it battled the Imperial Guard, Space Marines and the Orks that now inhabited the planet. They were joined by the Triarch Praetorian Eystan whilst the Cryptek Ptanotek determined that the warp storm was created by Old One technology located on the planet which they attempted to shut down.

Appearances

  • Warhammer 40,000:
  • Codex: Necrons: (2002)

External Links

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