High Elves (Warhammer Fantasy)

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Notable military units among the High Elves included:
 
Notable military units among the High Elves included:
*'''Lothern Sea Guard''' :
+
*'''Lothern Sea Guard''' : The province of Eataine does not field a citizen militia as all the other provinces do, instead contributing the Lothern Seaguard to the army. Unlike the normal levy, they are not only called up in times of need, but remain at arms at all times. They form a corps of marines to crew ships that patrol the seas around Ulthuan and its colonies, but also fight on land, and like spearmen can fight with more people when using spears. As space is a premium on board a ship, the Seaguard are armed with both a bow and spear, allowing them to maximise their numbers. They wear light armour and carry shields. The sea guard also protect the Ulthuan capital city Lothern, and crew the repeater bolt throwers and the elegant Lothern Skycutters.
*'''Silver Helm Knights''' :
+
*'''Silver Helm Knights''' : Silver Helms are the sons of High Elven nobles. They are called silver helms for their ilthilmar helmets, which they decorate with medals showing what monsters they've slain and deeds they've done. They are normally equipped with heavy armour, shields, and lances on barded elven steeds.
 
*'''Ellyrian Reavers''' :
 
*'''Ellyrian Reavers''' :
 
*'''Dragon Princes of Caledor''' :
 
*'''Dragon Princes of Caledor''' :
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*'''Repeater Bolt Throwers''' :
 
*'''Repeater Bolt Throwers''' :
 
*'''Lothern Skycutter''' :
 
*'''Lothern Skycutter''' :
 +
*'''Great Eagles''' :
 +
*'''Griffons''' :
 +
*'''Dragons''' :
 +
*'''Phoenixes''' :
 +
*'''Princes''' :
 +
*'''Archmages''' :
 +
*'''Loremasters of Hoeth''' :
 +
*'''Lothern Seahelms''' :
 +
 +
Whilst lesser races must study magic in its corrupted, broken form, High Elf Mages harness its power as pure, mystical energy. The minor spells of the Asur, those Lores of Magic taught to Men by the legendary High Elf Mage Teclis, are but a pale reflection of the power that can be wielded by an Asur fully trained in the magical arts at the White Tower. The ebb and flow of the winds of magic are the Asur's to command, summoning great energy into themselves or denying it to the enemy. The tumultuous eddies of magic can be smoothed, and used to alter the High Elf's material realm, while the most accomplished Mages can enter the realm of magic and leave behind their physical shell. Before a promising youngster is taught the dangerous path of a True Mage, he will be shown some simple prayers and enchantments to bring down the blessings of the divine Isha. These are far less dangerous for the caster and can be safely employed by even the most untutored talent. These blessings are of no real use on the battlefield, intended as they are to help the apprentice in his daily tasks and to relieve the simple Elven folk of some of the drudgery of their daily chores. However, they allow the Mage tutors to easily assess the potential of their charges and show which of their number is favoured by the High Elven gods. So it is that Mages can perform all manner of tricks and illusions when in a lighter mood, and never need the help of mundane servants. It is even said that the Elven farmers and labourers who live near the majestic White Tower of Hoeth never plough their own fields as every year there is another crop of novices eager to test and demonstrate their skills.  The High Elves may use any of the normal eight lores of Magic, but also have their own list of High Magic which only they can access. In addition, Teclis may choose to use any lore during battle and has knowledge of all the spells in it.
  
 
==Members==
 
==Members==
*'''Aenarion the Defender''' :
+
*'''Aenarion the Defender''' :  
 
*'''Bel-Shanaar the Explorer''' :
 
*'''Bel-Shanaar the Explorer''' :
 
*'''Caledor I the Conqueror''' :
 
*'''Caledor I the Conqueror''' :
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*'''Morvael the Impetuous''' :
 
*'''Morvael the Impetuous''' :
 
*'''Bel-Hathor the Sage''' :
 
*'''Bel-Hathor the Sage''' :
*'''Finubar the Seafarer''' :
+
*'''Finubar the Seafarer''' : Bel-Hathor’s successor, Finubar, is the current Phoenix King. Under his rule, trade has flourished, and Ulthuan survived the last Great War against Chaos, with help from the twins Tyrion and Teclis. At present, Finubar leads the Asur against Malekith's latest invasion.
 
*'''Tyrion''' :
 
*'''Tyrion''' :
 
*'''Teclis''' :
 
*'''Teclis''' :
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[[Category:Elves|W]]
 
[[Category:Elves|W]]
 
[[Category:Species]]
 
[[Category:Species]]
 +
[[Category:Elvish races]]
 
[[Category:Warhammer Fantasy]]
 
[[Category:Warhammer Fantasy]]

Revision as of 06:16, 9 January 2020

The High Elves are a species that features in Warhammer Fantasy.

Contents

History

The High Elves were a race of elves that inhabited the World.

Overview

The majority of warriors in the armies of the Asur are citizen militia rather than professional soldiers, but are quicker, braver, and better trained than the average human soldier. This militia is a form of part-time army in which all take their turn to serve, every Elf providing his own wargear in defence of Ulthuan. When young elves first join the militia, they will begin as archers, fighting with longbows. This allows them to gain war experience from a relatively safe distance. After a decade or so, they will become spearman, fighting with a spear and shield. This is the senior arm of the militia, and are expected to fight bravely in the main line of battle. Spearmen wear light armour and shields and archers may have light armour. Spearmen train to get as many in the fight as possible without getting in each other's way. In game terms, this means they are able to get more ranks attacking than other races in the Warhammer world.

Notable military units among the High Elves included:

  • Lothern Sea Guard : The province of Eataine does not field a citizen militia as all the other provinces do, instead contributing the Lothern Seaguard to the army. Unlike the normal levy, they are not only called up in times of need, but remain at arms at all times. They form a corps of marines to crew ships that patrol the seas around Ulthuan and its colonies, but also fight on land, and like spearmen can fight with more people when using spears. As space is a premium on board a ship, the Seaguard are armed with both a bow and spear, allowing them to maximise their numbers. They wear light armour and carry shields. The sea guard also protect the Ulthuan capital city Lothern, and crew the repeater bolt throwers and the elegant Lothern Skycutters.
  • Silver Helm Knights : Silver Helms are the sons of High Elven nobles. They are called silver helms for their ilthilmar helmets, which they decorate with medals showing what monsters they've slain and deeds they've done. They are normally equipped with heavy armour, shields, and lances on barded elven steeds.
  • Ellyrian Reavers :
  • Dragon Princes of Caledor :
  • Maiden Guard :
  • Sword Masters of Hoeth :
  • Shadow Warriors :
  • Phoenix Guard :
  • White Lions of Chrace :
  • Lion Chariots of Chrace :
  • Tiranoc Chariots :
  • Repeater Bolt Throwers :
  • Lothern Skycutter :
  • Great Eagles :
  • Griffons :
  • Dragons :
  • Phoenixes :
  • Princes :
  • Archmages :
  • Loremasters of Hoeth :
  • Lothern Seahelms :

Whilst lesser races must study magic in its corrupted, broken form, High Elf Mages harness its power as pure, mystical energy. The minor spells of the Asur, those Lores of Magic taught to Men by the legendary High Elf Mage Teclis, are but a pale reflection of the power that can be wielded by an Asur fully trained in the magical arts at the White Tower. The ebb and flow of the winds of magic are the Asur's to command, summoning great energy into themselves or denying it to the enemy. The tumultuous eddies of magic can be smoothed, and used to alter the High Elf's material realm, while the most accomplished Mages can enter the realm of magic and leave behind their physical shell. Before a promising youngster is taught the dangerous path of a True Mage, he will be shown some simple prayers and enchantments to bring down the blessings of the divine Isha. These are far less dangerous for the caster and can be safely employed by even the most untutored talent. These blessings are of no real use on the battlefield, intended as they are to help the apprentice in his daily tasks and to relieve the simple Elven folk of some of the drudgery of their daily chores. However, they allow the Mage tutors to easily assess the potential of their charges and show which of their number is favoured by the High Elven gods. So it is that Mages can perform all manner of tricks and illusions when in a lighter mood, and never need the help of mundane servants. It is even said that the Elven farmers and labourers who live near the majestic White Tower of Hoeth never plough their own fields as every year there is another crop of novices eager to test and demonstrate their skills. The High Elves may use any of the normal eight lores of Magic, but also have their own list of High Magic which only they can access. In addition, Teclis may choose to use any lore during battle and has knowledge of all the spells in it.

Members

  • Aenarion the Defender :
  • Bel-Shanaar the Explorer :
  • Caledor I the Conqueror :
  • Caledor II the Warrior :
  • Caradryel the Peacemaker :
  • Tethlis the Slayer :
  • Bel-Korhandis the Scholar King :
  • Aethis the Poet :
  • Morvael the Impetuous :
  • Bel-Hathor the Sage :
  • Finubar the Seafarer : Bel-Hathor’s successor, Finubar, is the current Phoenix King. Under his rule, trade has flourished, and Ulthuan survived the last Great War against Chaos, with help from the twins Tyrion and Teclis. At present, Finubar leads the Asur against Malekith's latest invasion.
  • Tyrion :
  • Teclis :

Notes

  • The High Elves were created by Games Workshop where they featured in the setting of Warhammer Fantasy.

In other media

Video games

  • In Warhammer Online: Age of Reckoning, the High Elves were a playable race in the setting of the MMORPG video game. Players could choose to play the Shining Guard that were an Order faction who were an elite force charged with the defence of Ulthuan with them operating alongside the citizens militia. It was led by the famous Prince Tyrion who was the Defender of Ulthuan with it being a small unit but highly trained. The Prince was responsible for personally selecting the High Elves that joined the ranks of the Shining Guard with these consisting of the best and bravest of warriors. They stood as examples of the highest honour that could be attained in the military for a High Elf in the militia. The Shining Guard were deployed to fight against the Dark Elves invasion of the island home of the High Elves. Players could choose to play either as an Swordsmaster, White Lion, Archmage or Shadow Warrior.
  • In Warhammer: Mark of Chaos, the High Elves were a playable faction within the real-time strategy video game. Within the campaign mode, they featured in a supporting role in the Empire's storyline. Players could also choose of the three playable sub-factions in the Empire that included; Ellyrian, Shadowlands and Saphery kingdom.

Appearances

  • Warhammer Armies: High Elves:

External Links

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