Warriors of Chaos

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==In other media==
 
==In other media==
 
===Video games===
 
===Video games===
*In Warhammer: Mark of Chaos, the '''Hordes of Chaos''' appeared as a playable faction within the strategy game and could be played in the campaign setting.
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*In Warhammer: Mark of Chaos, the '''Hordes of Chaos''' appeared as a playable faction within the strategy game and could be played in the campaign setting. During the story mode, the campaign followed the actions of the Chaos Champion '''Thorgar the Blooded One''' who found alongside the warlord '''Asavar Kul''' during the '''Great War'''. In the aftermath, Thorgar sought to build his forces to launch a new attack against the Empire with him being guided by the sorcerer '''Sudobaal''' that led him to a Chaos shrine to gain the favour and patronage of the Chaos Gods. The sorcerer then instructed the Chaos Champion to find an Elven mage that knew the location of the bod of the warlord Asavar Kul. Afterwards, Sudobaal betrays Thorgar who kills the sorcerer and his plans for elevation to Deamonhood with the city of '''Talabheim''' being destroyed. Players could choose the 3 sub-factions of Chaos that were cults of the Chaos Gods '''Nurgle''', '''Khorne''' or the entire pantheon as '''Chaos Undivided'''.
 
*In Warhammer Online: Age of Reckoning, Chaos appeared as a playable faction within the MMORPG video game. Players were part of the '''Raven Host''' that consisted of barbaric Northmen tribes that resided in the lands of Norsca and the Northern Chaos Wastes where the people were followers of Chaos from the time of their birth. These warriors lived according to the will of the Champions of the Ruinous Powers who brought them into warband's that worshipped either one of the Chaos Gods or more rarely all of them. '''Tchar'zanek''' was a favoured Chaos Champion of Tzeentch who had been tasked with raising a massive host of warriors to crush the Empire of Man. The warhost was the Raven Host who drew its warriors from many of the Northmen tribes that were accompanied by Beastmen and even Daemons as they travelled south. Their worship of their Chaos God was in the hope that they were rewarded by becoming gifted with mutation, magical weapons and armour in order to become champions themselves. However, their god was equally capable of punishing them by transforming them into hideous mindless Chaos Spawns. The Raven Host operated independently of the main Chaos hosts with their mission being different from that of a direct invasion of the Empire. Instead, they were dispatched behind enemy lines to secure magical relics which Tchar'zanek sought in order to further a secret master plan in defeating the Empire of Man with the Order of the Griffon arising to combat his efforts. Players could choose to become one of the four playable classes that included '''Chosen''', '''Magus''', '''Marauder''', and '''Zealot'''.
 
*In Warhammer Online: Age of Reckoning, Chaos appeared as a playable faction within the MMORPG video game. Players were part of the '''Raven Host''' that consisted of barbaric Northmen tribes that resided in the lands of Norsca and the Northern Chaos Wastes where the people were followers of Chaos from the time of their birth. These warriors lived according to the will of the Champions of the Ruinous Powers who brought them into warband's that worshipped either one of the Chaos Gods or more rarely all of them. '''Tchar'zanek''' was a favoured Chaos Champion of Tzeentch who had been tasked with raising a massive host of warriors to crush the Empire of Man. The warhost was the Raven Host who drew its warriors from many of the Northmen tribes that were accompanied by Beastmen and even Daemons as they travelled south. Their worship of their Chaos God was in the hope that they were rewarded by becoming gifted with mutation, magical weapons and armour in order to become champions themselves. However, their god was equally capable of punishing them by transforming them into hideous mindless Chaos Spawns. The Raven Host operated independently of the main Chaos hosts with their mission being different from that of a direct invasion of the Empire. Instead, they were dispatched behind enemy lines to secure magical relics which Tchar'zanek sought in order to further a secret master plan in defeating the Empire of Man with the Order of the Griffon arising to combat his efforts. Players could choose to become one of the four playable classes that included '''Chosen''', '''Magus''', '''Marauder''', and '''Zealot'''.
 
*In Mordheim: City of the Damned, Chaos was represented by the '''Cult of the Possessed''' that were a playable faction in the tactical roleplaying video game.
 
*In Mordheim: City of the Damned, Chaos was represented by the '''Cult of the Possessed''' that were a playable faction in the tactical roleplaying video game.

Revision as of 05:31, 1 June 2017

The Warriors of Chaos are a faction that features in Warhammer Fantasy.

Contents

History

Overview

Members

  • Archaon :

Notes

In other media

Video games

  • In Warhammer: Mark of Chaos, the Hordes of Chaos appeared as a playable faction within the strategy game and could be played in the campaign setting. During the story mode, the campaign followed the actions of the Chaos Champion Thorgar the Blooded One who found alongside the warlord Asavar Kul during the Great War. In the aftermath, Thorgar sought to build his forces to launch a new attack against the Empire with him being guided by the sorcerer Sudobaal that led him to a Chaos shrine to gain the favour and patronage of the Chaos Gods. The sorcerer then instructed the Chaos Champion to find an Elven mage that knew the location of the bod of the warlord Asavar Kul. Afterwards, Sudobaal betrays Thorgar who kills the sorcerer and his plans for elevation to Deamonhood with the city of Talabheim being destroyed. Players could choose the 3 sub-factions of Chaos that were cults of the Chaos Gods Nurgle, Khorne or the entire pantheon as Chaos Undivided.
  • In Warhammer Online: Age of Reckoning, Chaos appeared as a playable faction within the MMORPG video game. Players were part of the Raven Host that consisted of barbaric Northmen tribes that resided in the lands of Norsca and the Northern Chaos Wastes where the people were followers of Chaos from the time of their birth. These warriors lived according to the will of the Champions of the Ruinous Powers who brought them into warband's that worshipped either one of the Chaos Gods or more rarely all of them. Tchar'zanek was a favoured Chaos Champion of Tzeentch who had been tasked with raising a massive host of warriors to crush the Empire of Man. The warhost was the Raven Host who drew its warriors from many of the Northmen tribes that were accompanied by Beastmen and even Daemons as they travelled south. Their worship of their Chaos God was in the hope that they were rewarded by becoming gifted with mutation, magical weapons and armour in order to become champions themselves. However, their god was equally capable of punishing them by transforming them into hideous mindless Chaos Spawns. The Raven Host operated independently of the main Chaos hosts with their mission being different from that of a direct invasion of the Empire. Instead, they were dispatched behind enemy lines to secure magical relics which Tchar'zanek sought in order to further a secret master plan in defeating the Empire of Man with the Order of the Griffon arising to combat his efforts. Players could choose to become one of the four playable classes that included Chosen, Magus, Marauder, and Zealot.
  • In Mordheim: City of the Damned, Chaos was represented by the Cult of the Possessed that were a playable faction in the tactical roleplaying video game.

Appearances

  • Warhammer Armies: Warriors of Chaos:

External Links

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