Brotherhood of Nod

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===Tiberium Wars===
 
===Tiberium Wars===
 +
 +
At the direction of Kane, the Brotherhood concentrated efforts in rebuilding Eastern Europe that had been a focal point of Nod activity for decades.
  
 
A temporary cease-fire was ordered as both Nod and GDI looked to begin coordinated operations against the Invader forces. However, when Kane was revealed to be alive, he ordered an end to the short-lived alliance leading to hostilities erupting between them once again.
 
A temporary cease-fire was ordered as both Nod and GDI looked to begin coordinated operations against the Invader forces. However, when Kane was revealed to be alive, he ordered an end to the short-lived alliance leading to hostilities erupting between them once again.
Line 46: Line 48:
 
Among the vehicles used by Nod included:
 
Among the vehicles used by Nod included:
 
*'''Raider''' :
 
*'''Raider''' :
 +
*'''Devil's Tongue''' :
 +
*'''Flame Tank''' : a newer version of the anti-infantry weapon system that replaced the older 'Devil's Tongue' model with this model carrying heavier armour, a turret for easier targeting and dual flamethrowers that could fire for longer periods of time without refuelling. They were devastating to all forms of infantry and could clear out garrisoned building with terrifying ease as well as efficiency. Only enclosed crew compartments in armoured vehicles were known to protect the fires generated by these tanks.
 
*'''Tick Tank''' :
 
*'''Tick Tank''' :
 
*'''Scorpion Tank''' :
 
*'''Scorpion Tank''' :
 
*'''Stealth Tank''' : The generation generation of stealth ranks were faster, more manoeuvrable and even deadlier. They were equipped with missile launchers that made them effective against vehicles and structures making them versatile weapon systems that allowed commanders to be aggressive and take the fight to the enemy by using the tanks stealth generators. Upon unleashing their missiles, the crew then quickly left the scene to allow their stealth bubble to reform so that they could be safe where in this mode the launchers could re-load for the next attack.
 
*'''Stealth Tank''' : The generation generation of stealth ranks were faster, more manoeuvrable and even deadlier. They were equipped with missile launchers that made them effective against vehicles and structures making them versatile weapon systems that allowed commanders to be aggressive and take the fight to the enemy by using the tanks stealth generators. Upon unleashing their missiles, the crew then quickly left the scene to allow their stealth bubble to reform so that they could be safe where in this mode the launchers could re-load for the next attack.
 
*'''Avatar''' : these ten meter tall bipedal combat walkers were an all-terrain war machine that was equipped with a base laser weapon that was effective against vehicles and structures. It could be upgraded that increased its combat power significantly. The Avatar could adapt key systems from other vehicles for its use such as stealth generators, stealth detectors, anti-infantry flame throwers and beam weapons with the walker able to arm itself with four secondary systems. It was considered a privilege for an operator being chosen to pilot these intimidating vehicles.
 
*'''Avatar''' : these ten meter tall bipedal combat walkers were an all-terrain war machine that was equipped with a base laser weapon that was effective against vehicles and structures. It could be upgraded that increased its combat power significantly. The Avatar could adapt key systems from other vehicles for its use such as stealth generators, stealth detectors, anti-infantry flame throwers and beam weapons with the walker able to arm itself with four secondary systems. It was considered a privilege for an operator being chosen to pilot these intimidating vehicles.
 +
*'''Carryall''' :
 
*'''Venom''' :
 
*'''Venom''' :
 
*'''Vertigo''' : a batwing stealth bomber that used the latest optical and radar stealth technology. A weakness of the design was that the aircraft had to 'de-cloak' in order to drop their massively powerful bomb making them vulnerable but upon deploying their payload they could re-engage their stealth field to escape any return fire.
 
*'''Vertigo''' : a batwing stealth bomber that used the latest optical and radar stealth technology. A weakness of the design was that the aircraft had to 'de-cloak' in order to drop their massively powerful bomb making them vulnerable but upon deploying their payload they could re-engage their stealth field to escape any return fire.
 +
*'''Armageddon''' : a long-range bomber that was infrequently used but when deployed these aircraft were used to deliver cluster mines and other air-to-ground weapons to the battlefield.
  
 
It was due to GDI dominance of space that resulted in Nod investing in stealth technology as a countermeasure. One measure they developed was the use of '''Disruption Towers''' that were large stealth bubbles that covered an area allowing vehicles or structures to operate undetected though the tower itself was visible. Due to this, dummy towers were created in remote locations that were used to foil any human-intelligence gathering operations.
 
It was due to GDI dominance of space that resulted in Nod investing in stealth technology as a countermeasure. One measure they developed was the use of '''Disruption Towers''' that were large stealth bubbles that covered an area allowing vehicles or structures to operate undetected though the tower itself was visible. Due to this, dummy towers were created in remote locations that were used to foil any human-intelligence gathering operations.
 +
 +
Since the Second Tiberium War, Nod aircraft had considerably evolved allowing them to match their GDI opponents.
  
 
Through an advanced weapon research program, the Brotherhood studied Tiberium as a weapon leading to the development of '''Liquid Tiberium'''. This liquid form of the alien substance was a relatively new manifestation with its full properties not well known.
 
Through an advanced weapon research program, the Brotherhood studied Tiberium as a weapon leading to the development of '''Liquid Tiberium'''. This liquid form of the alien substance was a relatively new manifestation with its full properties not well known.

Revision as of 04:53, 7 October 2020

The Brotherhood of Nod are a religious terrorist organization present within the Command and Conquer universe.

Contents

History

Origin

The Brotherhood of Nod

Led by the enigmatic Kane, the Brotherhood fights for dominance against the Global Defense Initiative and wish to evolve through the use of Tiberium.

Tiberium Sun

Tiberium Wars

At the direction of Kane, the Brotherhood concentrated efforts in rebuilding Eastern Europe that had been a focal point of Nod activity for decades.

A temporary cease-fire was ordered as both Nod and GDI looked to begin coordinated operations against the Invader forces. However, when Kane was revealed to be alive, he ordered an end to the short-lived alliance leading to hostilities erupting between them once again.

Tiberium Twilight

Using data from the Tacitus, Kane devised a means of controlling the growing spread of Tiberium and to harness it safely. However, he could not achieve this with Nod's resources along and thus had to ally with GDI to achieve his goal. This led to the completion of the Tiberium Control Network that created nodes that harvested Tiberium for use by the entire planet. Kane's subsequent truce with Nod's former enemy left many of his worshippers confused and angry with some being open to new leadership.

Overview

Organization

Whilst GDI seems Nod as a terrorist group, the Brotherhood believed that they were agents of change for the world and bringing about the New Order.

A leadership body within the Brotherhood was the Inner Circle that consisted of its top leaders.

Its members were representatives of the poor and oppressed that see themselves as a foil to the previously unchecked power of the GDI. The Brotherhood had the manpower, resources, organizations and raw military power needed to stand against their foe to wage a war on the global scale. Nod was not a single country but rather a hybrid organization that combined the characteristics of a religious movement, a multinational corporation and a nation-state. It was able to recruit thousands of new members each month from the desperate populations of the borderlands. The Brotherhood's political, military and logistical operations were decentralized with them being buried deep inside crumbling cities, towers and outposts in the decaying Yellow Zones. Vast sophisticated infrastructure was disguised from GDI as Nod perfected the art of moving their military forces and assets quickly over long distances without detection. This was to the point that even satellite and drone aircraft with the latest generation of sensors were unable to catch their movements. The core organization itself was highly sophisticated and high-tech that were supported by a large number of guerilla fighters formed from hastily trained but minimally equipped recruits from the Yellow Zones. Field forces were a mix of low-tech military and highly trained elite soldiers equipped with the state of the art communication gear and advanced weapon systems. Nod engineers were not above risking human life and would sacrifice both safety as well as protection for increased ability and speed. The high-end military equipment itself also ran on Tiberium making them fast but also vulnerable, lethal and unstable. Their offensive weaponry ranged from rockets, machine guns, flame throwers to toxins, lasers, and nuclear weapons along with Tiberium-based weapons.

Their operational doctrine dictated that commanders should control the tempo of combat operations where they were to avoid direct contact with the enemy. This was at least until the time and place was ready with Nod forces placing a heavy focus on stealth, speed, mobility, force composition and operational flexibility.

Among their military divisions included:

  • Black Hand : Black Hand heavy infantry units were known to carry portable flamethrowers that can wreak havoc on enemy infantry.
  • Shadows : trained in using many of the same techniques as those that shaped ancient ninja where the Shadows operated as elite Special Forces troopers able to infiltrate behind enemy lines. Shadows used stealth whilst carrying rapid-fire weapons that were deadly against enemy infantry. For transport, they used collapsible powered hang-gliders allowing them to fly across the field. However, their most dangerous weapon was the use of a new type of explosive that could destroy enemy structures with a single blast. The Chemical Composition of the explosive was obtained through espionage where it was stolen from a GDI lab that was working on the Next-Generation of chemical explosives.
  • Saboteurs : consisting of an elite society of Combat Engineers that included some of the most loyal and brilliant Clerics. They used their special talents to take over key enemy structures and rig civilian structures with proximity-detonated explosive charges. Years of training produced Saboteurs where they were taught scientific skills alongside sabotage, infiltration, appropriation as well as hijacking.
  • Commando :

Its elite soldiers among the Black Hand and Shadow were highly capable but relatively few in number. Thus, they were tasked with devastating precision assignments whilst the large number of ordinary soldiers were deployed for brute force and utilised in large numbers in a battle. Thus, Nod recruited their rank and file by the hundreds of thousands from the desperate populations within the Yellow Zones where they were given enough training, weapons and equipment to serve their intended role by the Brotherhood.

A common phrase used by the Brotherhood was "Peace through Power".

Technology

Much of the early Nod research was contained within the Brotherhood Archives until its destruction.

Flamethrowers were a notable weapon used by Nod where they utilised it as a powerful anti-infantry armament and employed is staggering psychological effect against their enemies. Over time, the Brotherhood developed a form of concentrated fuel that permitted extended combat operations for a new generation of flame weapons that could be used against infantry and vehicles.

The Brotherhood was known to build their weapons on-site within the Theatre of Operations. War factories were housed mostly underground where nano-assemblers and heavy industrial robots were used to construct as well as repair tanks, bikes, buggies and other vehicles. Repair drones often orbited around the surface features of the war factory where vehicles within proximity were automatically repaired. They also utilised modular Tiberium refineries that could be set up quickly and effectively on-site where they used the latest Tiberium processing technology. The Latest Generation Nod harvesters were built to be fast and avoided detection with on-board Stealth Technology. The newest generation of base defences were made for maximum flexibility, lethality and survivability. Each base defence consisted of four components that were a hub along with three turrets. Each turret was slaved to the hub that acted as a central targeting and fire control system. Nano-assemblers were used to repair or re-build damaged turrets with the weapons could include anti-aircraft Surface-to-Air missiles, anti-vehicle lasers and anti-personnel Shredder guns.

Among the vehicles used by Nod included:

  • Raider :
  • Devil's Tongue :
  • Flame Tank : a newer version of the anti-infantry weapon system that replaced the older 'Devil's Tongue' model with this model carrying heavier armour, a turret for easier targeting and dual flamethrowers that could fire for longer periods of time without refuelling. They were devastating to all forms of infantry and could clear out garrisoned building with terrifying ease as well as efficiency. Only enclosed crew compartments in armoured vehicles were known to protect the fires generated by these tanks.
  • Tick Tank :
  • Scorpion Tank :
  • Stealth Tank : The generation generation of stealth ranks were faster, more manoeuvrable and even deadlier. They were equipped with missile launchers that made them effective against vehicles and structures making them versatile weapon systems that allowed commanders to be aggressive and take the fight to the enemy by using the tanks stealth generators. Upon unleashing their missiles, the crew then quickly left the scene to allow their stealth bubble to reform so that they could be safe where in this mode the launchers could re-load for the next attack.
  • Avatar : these ten meter tall bipedal combat walkers were an all-terrain war machine that was equipped with a base laser weapon that was effective against vehicles and structures. It could be upgraded that increased its combat power significantly. The Avatar could adapt key systems from other vehicles for its use such as stealth generators, stealth detectors, anti-infantry flame throwers and beam weapons with the walker able to arm itself with four secondary systems. It was considered a privilege for an operator being chosen to pilot these intimidating vehicles.
  • Carryall :
  • Venom :
  • Vertigo : a batwing stealth bomber that used the latest optical and radar stealth technology. A weakness of the design was that the aircraft had to 'de-cloak' in order to drop their massively powerful bomb making them vulnerable but upon deploying their payload they could re-engage their stealth field to escape any return fire.
  • Armageddon : a long-range bomber that was infrequently used but when deployed these aircraft were used to deliver cluster mines and other air-to-ground weapons to the battlefield.

It was due to GDI dominance of space that resulted in Nod investing in stealth technology as a countermeasure. One measure they developed was the use of Disruption Towers that were large stealth bubbles that covered an area allowing vehicles or structures to operate undetected though the tower itself was visible. Due to this, dummy towers were created in remote locations that were used to foil any human-intelligence gathering operations.

Since the Second Tiberium War, Nod aircraft had considerably evolved allowing them to match their GDI opponents.

Through an advanced weapon research program, the Brotherhood studied Tiberium as a weapon leading to the development of Liquid Tiberium. This liquid form of the alien substance was a relatively new manifestation with its full properties not well known.

Members

  • Kane :
  • Seth :
  • Hassan :
  • Anton Slavik :
  • Oxanna Kristos :
  • Marcion :
  • Killian Qatar :
  • Alexa Kovacs :
  • Gideon : a male who grew up in the poisoned Middle America wasteland where he found his calling when a travelling preacher came to his town to spread the word of Kane. Since then, he built his own following through his evangelical populism and use of radical Nod prophecies that went as far as pronouncing Kane as a fake. With Kane absent from the stage, Gideon started to gain traction amongst the new and old followers within the Brotherhood.

Notes

  • The Brotherhood of Nod was created by Westworld Studios where they featured in the setting of the Command and Conquer Tiberium universe.

Appearances

  • Command and Conquer:
  • Command and Conquer: Tiberium Sun:
  • Command and Conquer: Tiberium Wars:
  • Command and Conquer: Tiberium Twilight:

External Link

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