Brotherhood of Nod
The Brotherhood of Nod are a religious terrorist organization present within the Command and Conquer universe.
Contents |
History
Led by the enigmatic Kane, the Brotherhood fights for dominance against the Global Defense Initiative and wish to evolve through the use of Tiberium.
Overview
Whilst GDI seems Nod as a terrorist group, the Brotherhood believed that they were agents of change for the world and bringing about the New Order.
Its members were representatives of the poor and oppressed that see themselves as a foil to the previously unchecked power of the GDI. The Brotherhood had the manpower, resources, organizations and raw military power needed to stand against their foe to wage a war on the global scale. Nod was not a single country but rather a hybrid organization that combined the characteristics of a religious movement, a multinational corporation and a nation-state. It was able to recruit thousands of new members each month from the desperate populations of the borderlands. The Brotherhood's political, military and logistical operations were decentralized with them being buried deep inside crumbling cities, towers and outposts in the decaying Yellow Zones. Vast sophisticated infrastructure was disguised from GDI as Nod perfected the art of moving their military forces and assets quickly over long distances without detection. This was to the point that even satellite and drone aircraft with the latest generation of sensors were unable to catch their movements. The core organization itself was highly sophisticated and high-tech that were supported by a large number of guerilla fighters formed from hastily trained but minimally equipped recruits from the Yellow Zones. Field forces were a mix of low-tech military and highly trained elite soldiers equipped with the state of the art communication gear and advanced weapon systems. Nod engineers were not above risking human life and would sacrifice both safety as well as protection for increased ability and speed. The high-end military equipment itself also ran on Tiberium making them fast but also vulnerable, lethal and unstable. Their offensive weaponry ranged from rockets, machine guns, flame throwers to toxins, lasers, and nuclear weapons along with Tiberium-based weapons.
Their operational doctrine dictated that commanders should control the tempo of combat operations where they were to avoid direct contact with the enemy. This was at least until the time and place was ready with Nod forces placing a heavy focus on stealth, speed, mobility, force composition and operational flexibility.
Members
- Kane :
- Seth :
Notes
Appearances
- Command and Conquer:
External Link
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