Baldur (Too Human)

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==Background==
 
==Background==
 
===Personality and attributes===
 
===Personality and attributes===
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Being a member of the elite military force of the Aesir, Baldur was charged with the protection of Mankind from the monsters that are bent on destroying the world. He has a soft spot for Humanity as he feels a kinship with them but often finds himself divided on the issue of joining his Aesir brethren in becoming a cybernetic being or following the path of Humankind. Most of the Aesir believe that a good warrior needs as much technology as possible though a smaller more conscientious faction believes that knowng how and when to use specific technology is just as important.
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Events change Baldur significantly making him lose his innocence and become more of a realist as he sees the world for himself.
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The Aesir make use of cybernetic implants in order to improve upon themselves but the young Baldur only has trace implants which allowed him to enable other modules that could be added in the future. This gave Baldur the spider web blue design that marks his face.
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: ''Note that most of the personality description comes from the IGN preview information of the game.''
  
 
===Powers and abilities===
 
===Powers and abilities===
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In addition to the blade, Fenrir makes use of a pair of glass guns that are called '''Havoc''' and '''Malice'''. They are not sentient like the blade Fenrir but have been in enough battles that they have developed their own personalities. These glass guns made use of electrostatic linear accelerators for propulsion and are said to share the same technological designs as ODIN's own weapon; Gungir.
 
In addition to the blade, Fenrir makes use of a pair of glass guns that are called '''Havoc''' and '''Malice'''. They are not sentient like the blade Fenrir but have been in enough battles that they have developed their own personalities. These glass guns made use of electrostatic linear accelerators for propulsion and are said to share the same technological designs as ODIN's own weapon; Gungir.
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Among the gifts given to Baldur and his Aesir brethren was the knowledge of the Ruiners which was a way of enhancing their attacks through the use of Cyberspace. Ruiners triggers a cascade of programs in Cyberspace which are channeled into realspace through the network of Cyberspace nodes that saturate the planet.
  
 
==External Link==
 
==External Link==

Revision as of 12:07, 27 December 2008

Baldur was a cybernetically enhanced Human from the game Too Human.

Contents

 [hide

Biography

Centuries ago, Baldur was taken by the Children of ODIN where he was genetically and cybernetically enhanced by his father ODIN to become one of his warriors against the YMIR.

Background

Personality and attributes

Being a member of the elite military force of the Aesir, Baldur was charged with the protection of Mankind from the monsters that are bent on destroying the world. He has a soft spot for Humanity as he feels a kinship with them but often finds himself divided on the issue of joining his Aesir brethren in becoming a cybernetic being or following the path of Humankind. Most of the Aesir believe that a good warrior needs as much technology as possible though a smaller more conscientious faction believes that knowng how and when to use specific technology is just as important.

Events change Baldur significantly making him lose his innocence and become more of a realist as he sees the world for himself.

The Aesir make use of cybernetic implants in order to improve upon themselves but the young Baldur only has trace implants which allowed him to enable other modules that could be added in the future. This gave Baldur the spider web blue design that marks his face.

Note that most of the personality description comes from the IGN preview information of the game.

Powers and abilities

Baldur's primary weapon is the sword Fenrir which was a melee blade that contained a sentient artificial intelligence trapped inside of it. The mind is forced to aid Baldur in battle and was one of the very early experiments in using the machines own might against them. Containing the captured brain of one of the YMIR but put under restraints and forced to fight for whoever wields it. The intention was to use the machines own brutality and lethal concentration against them making it an incredibly effective weapon. However, Fenrir does not always get along with Baldur or the Humans he was charged with protecting making certain situations more dangerous. When working against its master, Baldur calls Fenrir a "bastard wolf" with the blade often representing the more primal side of Baldur.

In addition to the blade, Fenrir makes use of a pair of glass guns that are called Havoc and Malice. They are not sentient like the blade Fenrir but have been in enough battles that they have developed their own personalities. These glass guns made use of electrostatic linear accelerators for propulsion and are said to share the same technological designs as ODIN's own weapon; Gungir.

Among the gifts given to Baldur and his Aesir brethren was the knowledge of the Ruiners which was a way of enhancing their attacks through the use of Cyberspace. Ruiners triggers a cascade of programs in Cyberspace which are channeled into realspace through the network of Cyberspace nodes that saturate the planet.

External Link

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