Number 2 (Prisoner)

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'''Number 2''' was the public chief of the organization that ran the [[Village]]. Number 2 was often a different person from day to day, but all of them were focused on the goal of breaking [[Number 6 (Prisoner)|Number 6]].
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'''Number 2''' is the name given to a number of characters in [[The Prisoner]].
  
The last known Number 2 died in a confrontation of wills with Number 6, and was later resurrected at the apparent behest of [[Number 1 (Prisoner)|Number 1]]. (He wasn't very appreciative.) He escaped with Number 6 after the apparent destruction of the Village, and was last seen heading for the Houses of Parliament in London.
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==History==
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===Original===
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Number 2 was the public chief of the organization that ran the [[Village]]. Number 2 was often a different person from day to day, but all of them were focused on the goal of breaking [[Number 6 (Prisoner)|Number 6]].
 +
 
 +
The last known Number 2 died in a confrontation of wills with Number 6, and was later resurrected at the apparent behest of [[Number 1 (Prisoner)|Number 1]]. He escaped with Number 6 after the apparent destruction of the Village, and was last seen heading for the Houses of Parliament in London.
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===Reboot===
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 +
==Overview==
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In appearance, Number 2 was a title and code name held by the chief administrator of the Village.
 +
 
 +
Number Twos often vary in personality, methods and aims. Most seek to extract information from Number Six, but others may seek to cause Number Six to accept his role in the Village, or to be recruited into the organisation running the Village. Most are intensely focused on Number Six, but others simply seek to maintain order and control in the Village, and will generally ignore Six beyond preventing his escape attempts. Most Number Twos are congenial and polite, but some are sadistic or simply brusque and rude. The schemes of the various Number Twos range from deception, intimidation, and elaborate role-play to the use of drugs and outright mind control. Number Twos are often seen reporting by telephone to an unseen higher authority, presumably Number One, who has the power to remove them; some Number Twos live in terror of their superiors, while others appear to have good or even personal relationships with them.
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==Notes==
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*Number 2 was created by Patrick McGoohan and George Markstein where it featured in the setting of The Prisoner universe.
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==In other media==
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===Television===
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===Comic Books===
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 +
==Appearances==
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*''The Prisoner'':
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==External Links==
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*[https://prisoner.fandom.com/wiki/Number_2 Prisoner Wiki Entry]
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*[https://en.wikipedia.org/wiki/Number_Two_(The_Prisoner) Wikipedia Entry]
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{{stub}}
  
[[Category:Prisoner]]
 
 
[[Category:Characters]]
 
[[Category:Characters]]
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[[Category:Television Characters]]
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[[Category:Characters Without a Name]]
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[[Category:Code Names]]
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[[Category:Titles]]
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[[Category:Prisoner]]
 
[[Category:Doleman, Guy]]
 
[[Category:Doleman, Guy]]
 
[[Category:Baker, George]]
 
[[Category:Baker, George]]
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[[Category:Sharp, John]]
 
[[Category:Sharp, John]]
 
[[Category:Evans, Clifford]]
 
[[Category:Evans, Clifford]]
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[[Category:Patrick McGoohan]]
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[[Category:George Markstein]]

Revision as of 07:00, 13 February 2023

Number 2 is the name given to a number of characters in The Prisoner.

Contents

History

Original

Number 2 was the public chief of the organization that ran the Village. Number 2 was often a different person from day to day, but all of them were focused on the goal of breaking Number 6.

The last known Number 2 died in a confrontation of wills with Number 6, and was later resurrected at the apparent behest of Number 1. He escaped with Number 6 after the apparent destruction of the Village, and was last seen heading for the Houses of Parliament in London.

Reboot

Overview

In appearance, Number 2 was a title and code name held by the chief administrator of the Village.

Number Twos often vary in personality, methods and aims. Most seek to extract information from Number Six, but others may seek to cause Number Six to accept his role in the Village, or to be recruited into the organisation running the Village. Most are intensely focused on Number Six, but others simply seek to maintain order and control in the Village, and will generally ignore Six beyond preventing his escape attempts. Most Number Twos are congenial and polite, but some are sadistic or simply brusque and rude. The schemes of the various Number Twos range from deception, intimidation, and elaborate role-play to the use of drugs and outright mind control. Number Twos are often seen reporting by telephone to an unseen higher authority, presumably Number One, who has the power to remove them; some Number Twos live in terror of their superiors, while others appear to have good or even personal relationships with them.

Notes

  • Number 2 was created by Patrick McGoohan and George Markstein where it featured in the setting of The Prisoner universe.

In other media

Television

Comic Books

Appearances

  • The Prisoner:

External Links

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