Merklynn
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==Biography== | ==Biography== | ||
+ | Merklynn was a powerful magic user from the world of [[Prysmos]] who had existed during the prior '''Age of Magic'''. This era came to an end during the start of the '''Age of Science''' with magic disappearing from the planet. In this time, Merkylnn disappeared from Prysmos where he stayed within his shrine located on '''Iron Mountain'''. He remained there for generations until the next alignment of the three suns of Prysmos that caused the end of the Age of Science. With magic returning, all form of technology began to stop with civilisation around the planet coming to a standstill. Humans on Prysmos thus returned to a more feudal based civilisation around the planet with kingdoms forming in an era with no technology. After years had passed, Merklynn decided to herald the new Age of Magic once more with him deciding to enlist knights to his cause. Among those he courted was [[Lord Darkstorm]] but the tyrannical monarch refused to believe in magic and refused the wizard. The wizard then arrived at the kingdom of '''New Valarak''' where he approached King [[Leoric (Visionaries: Knights of the Magical Light)|Leoric]]. Initially, the king did not believe in magic until Merklynn demonstrated his power. It was then that King Leoric agreed to Merklynn's terms which involved bringing all those invited to Iron Mountain where they were tasked with going through its various traps and trials in order to reach the inner shrine. Lord Darkstorm was among the participants as he decided to take part in fear that any power would be claimed by Leoric. During the trials, Merkylnn witnessed the various knights in order to observe their performance as they finally entered the shrine. As they entered, Merklynn praised the efforts of the knights where gave them their respective rewards. This included animal totems based on their respective personalities allowing the knights to turn into the creatures emblazoned on their armour. He also provided a unique ability that was given to their Power Staffs which could only be used once and required them to be recharged by the wizard again. Merkylnn stated that from time to time that the knights that gained his power were required to serve him on any tasks that he assigned them. He reprimanded any knight that questioned the powers that he had given them before using his power to cause a surge of water to deposit all the knights through a large drain leaving them outside Iron Mountain. Merkylnn later appeared in disguise during the conflict with the [[Darkling Lords]] with the [[Spectral Knights]] when Darkstorm along with his forces being defeated. In the guise of an old man, the wizard approached the captive Darkstorm where he gave him a magical key that would allow him to escape capture at a time whenever he needed. | ||
==Overview== | ==Overview== | ||
===Personality and attributes=== | ===Personality and attributes=== | ||
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+ | He did not favour any one side during the conflict between the Darkling Lords and the Spectral Knights. | ||
===Powers and abilities=== | ===Powers and abilities=== | ||
+ | |||
+ | Much of his power was channelled through the use of a magical silver Orb that floated under his control. It could be used to achieve various magical acts such as creating creatures of magical light. | ||
+ | |||
+ | Within his shrine, he was said to possess magic of every possible description. He could award these to others such as magical keys that when used could teleport a person along with those around them to other locations allowing a person to escape captivity. | ||
==Notes== | ==Notes== |
Revision as of 13:18, 15 February 2018
Merklynn is a male wizard that features in Visionaries: Knights of the Magical Light.
Contents |
Biography
Merklynn was a powerful magic user from the world of Prysmos who had existed during the prior Age of Magic. This era came to an end during the start of the Age of Science with magic disappearing from the planet. In this time, Merkylnn disappeared from Prysmos where he stayed within his shrine located on Iron Mountain. He remained there for generations until the next alignment of the three suns of Prysmos that caused the end of the Age of Science. With magic returning, all form of technology began to stop with civilisation around the planet coming to a standstill. Humans on Prysmos thus returned to a more feudal based civilisation around the planet with kingdoms forming in an era with no technology. After years had passed, Merklynn decided to herald the new Age of Magic once more with him deciding to enlist knights to his cause. Among those he courted was Lord Darkstorm but the tyrannical monarch refused to believe in magic and refused the wizard. The wizard then arrived at the kingdom of New Valarak where he approached King Leoric. Initially, the king did not believe in magic until Merklynn demonstrated his power. It was then that King Leoric agreed to Merklynn's terms which involved bringing all those invited to Iron Mountain where they were tasked with going through its various traps and trials in order to reach the inner shrine. Lord Darkstorm was among the participants as he decided to take part in fear that any power would be claimed by Leoric. During the trials, Merkylnn witnessed the various knights in order to observe their performance as they finally entered the shrine. As they entered, Merklynn praised the efforts of the knights where gave them their respective rewards. This included animal totems based on their respective personalities allowing the knights to turn into the creatures emblazoned on their armour. He also provided a unique ability that was given to their Power Staffs which could only be used once and required them to be recharged by the wizard again. Merkylnn stated that from time to time that the knights that gained his power were required to serve him on any tasks that he assigned them. He reprimanded any knight that questioned the powers that he had given them before using his power to cause a surge of water to deposit all the knights through a large drain leaving them outside Iron Mountain. Merkylnn later appeared in disguise during the conflict with the Darkling Lords with the Spectral Knights when Darkstorm along with his forces being defeated. In the guise of an old man, the wizard approached the captive Darkstorm where he gave him a magical key that would allow him to escape capture at a time whenever he needed.
Overview
Personality and attributes
He did not favour any one side during the conflict between the Darkling Lords and the Spectral Knights.
Powers and abilities
Much of his power was channelled through the use of a magical silver Orb that floated under his control. It could be used to achieve various magical acts such as creating creatures of magical light.
Within his shrine, he was said to possess magic of every possible description. He could award these to others such as magical keys that when used could teleport a person along with those around them to other locations allowing a person to escape captivity.
Notes
- Merklynn was created Flint Dille.
- The character was voiced by actor Roscoe Lee Browne in the animated series.
Appearances
- Visionaries: Knights of the Magical Light:
External Links
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