Ian Karkull

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(Created page with "'''Ian Karkull''' is a male comic character who features in DC Comics. ==Biography== In reality though, Karkull had survived as a being of shadow who took the next half-...")
 
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==Biography==
 
==Biography==
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Ian Karkull
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In the late [[1930]]'s, Ian Karkull was a scientist and archaeologist working in the Sahara Desert with partner Everett Dahlen. The two sought the lost city of Ragnor, a mystic city rumored to possess great wealth and a knowledge of dark powers. Finding it, the two came upon a ruby of incredible size and value and immediately began to quarrel over it. Dahlen stunned Karkull with a savage blow and left him to die in the hidden city. Abandoned in the lost city for days, Karkull learned an undisclosed array of secrets and magics that he carried with him back to America when he was finally rescued by nomadic Arabs. Arriving in New York, Karkull built a machine based on what he had learned. With it, he could turn men into intangible shadows. His initial goals were two-fold: to avenge himself on Everett Dahlen and build a cache of wealth to launch the next phase of his criminal career. His first goal was easily met, slaying Dahlen with the aide of a shadowy assassin. Karkull's plans were complicated however, when the murder attracted the attention of Doctor Fate. Fate pursued the shadow-men on their next outing at a local bank and confronted Karkull in his lair. To elude the mage, Karkull transformed himself into a shadow. The criminal had outsmarted himself however, since Dr. Fate then promptly destroyed the machine that would return him to human form. After lecturing Karkull on the penalties of an evil life, Fate left the shadow to his own devices. For an undetermined period of time, Karkull wandered the Earth, plotting his revenge. At some point he was contacted by the astral form of the arch-mage Wotan, another foe of Doctor Fate. Wotan educated Karkull on the magics needed to free his body from the deep tomb in which Fate had trapped him. The two then relocated to a hidden city in the Arctic to gather their strength. Their plans came to the attention of Doctor Fate when they destroyed an expedition of U.S. Navy scientists who came too close to their lair. Tracking the villains across the frozen wasteland, Fate confronted his two foes only to be captured. His release was accomplished by a surprise assault by the U.S. Navy, led by the sole survivor of the doomed expedition. The men were no match for the powerful weaponry employed by Karkull and Wotan but distracted them long enough for the mage to escape. After ensuring the safety of the sailors, Fate turned his full wrath on the villains, reflecting their own device against them. Seeing them apparently destroyed, Fate left the Arctic city to burn to the ground. (More Fun Comics v1 #70)
  
 
In reality though, Karkull had survived as a being of shadow who took the next half-century in put himself back together in the [[Shadowlands (DC)|Shadowlands]]. He remained trapped there as a creature of shadow devoid of form in the physical world as a result. By the modern day, he sought to reclaim the shadow energy that had fallen on the Justice Society members in order to restore himself completely. To that end, he began to possess the form of [[Obsidian (DC)|Obsidian]] causing him to turn out and attack those around him. (JSA v1 #7)
 
In reality though, Karkull had survived as a being of shadow who took the next half-century in put himself back together in the [[Shadowlands (DC)|Shadowlands]]. He remained trapped there as a creature of shadow devoid of form in the physical world as a result. By the modern day, he sought to reclaim the shadow energy that had fallen on the Justice Society members in order to restore himself completely. To that end, he began to possess the form of [[Obsidian (DC)|Obsidian]] causing him to turn out and attack those around him. (JSA v1 #7)
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==Appearances==
 
==Appearances==
*''More Fun Comics v1'':
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*''More Fun Comics v1'': (1941)
 
*''JSA v1'':
 
*''JSA v1'':
  
 
==External Links==
 
==External Links==
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*[https://dc.fandom.com/wiki/Karkull DC Database Entry]
 
*[https://en.wikipedia.org/wiki/Ian_Karkull Wikipedia Entry]
 
*[https://en.wikipedia.org/wiki/Ian_Karkull Wikipedia Entry]
 
   
 
   
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[[Category:Archaeologists]]
 
[[Category:Archaeologists]]
 
[[Category:Spellcasters]]
 
[[Category:Spellcasters]]
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[[Category:Darkness or Shadow Manipulation]]
 
[[Category:Supervillains]]
 
[[Category:Supervillains]]
 
[[Category:Golden Age Supervillains]]
 
[[Category:Golden Age Supervillains]]

Revision as of 13:24, 15 January 2023

Ian Karkull is a male comic character who features in DC Comics.

Contents

Biography

Ian Karkull

In the late 1930's, Ian Karkull was a scientist and archaeologist working in the Sahara Desert with partner Everett Dahlen. The two sought the lost city of Ragnor, a mystic city rumored to possess great wealth and a knowledge of dark powers. Finding it, the two came upon a ruby of incredible size and value and immediately began to quarrel over it. Dahlen stunned Karkull with a savage blow and left him to die in the hidden city. Abandoned in the lost city for days, Karkull learned an undisclosed array of secrets and magics that he carried with him back to America when he was finally rescued by nomadic Arabs. Arriving in New York, Karkull built a machine based on what he had learned. With it, he could turn men into intangible shadows. His initial goals were two-fold: to avenge himself on Everett Dahlen and build a cache of wealth to launch the next phase of his criminal career. His first goal was easily met, slaying Dahlen with the aide of a shadowy assassin. Karkull's plans were complicated however, when the murder attracted the attention of Doctor Fate. Fate pursued the shadow-men on their next outing at a local bank and confronted Karkull in his lair. To elude the mage, Karkull transformed himself into a shadow. The criminal had outsmarted himself however, since Dr. Fate then promptly destroyed the machine that would return him to human form. After lecturing Karkull on the penalties of an evil life, Fate left the shadow to his own devices. For an undetermined period of time, Karkull wandered the Earth, plotting his revenge. At some point he was contacted by the astral form of the arch-mage Wotan, another foe of Doctor Fate. Wotan educated Karkull on the magics needed to free his body from the deep tomb in which Fate had trapped him. The two then relocated to a hidden city in the Arctic to gather their strength. Their plans came to the attention of Doctor Fate when they destroyed an expedition of U.S. Navy scientists who came too close to their lair. Tracking the villains across the frozen wasteland, Fate confronted his two foes only to be captured. His release was accomplished by a surprise assault by the U.S. Navy, led by the sole survivor of the doomed expedition. The men were no match for the powerful weaponry employed by Karkull and Wotan but distracted them long enough for the mage to escape. After ensuring the safety of the sailors, Fate turned his full wrath on the villains, reflecting their own device against them. Seeing them apparently destroyed, Fate left the Arctic city to burn to the ground. (More Fun Comics v1 #70)

In reality though, Karkull had survived as a being of shadow who took the next half-century in put himself back together in the Shadowlands. He remained trapped there as a creature of shadow devoid of form in the physical world as a result. By the modern day, he sought to reclaim the shadow energy that had fallen on the Justice Society members in order to restore himself completely. To that end, he began to possess the form of Obsidian causing him to turn out and attack those around him. (JSA v1 #7)

Overview

Personality and attributes

Powers and abilities

Notes

  • Ian Karkull was created by Gardner Fox and Howard Sherman where he made his first appearance in More Fun Comics v1 #69 (August, 1941).

In other media

Television

  • In Superman: The Animated Series, the character was adapted as Karkull in the television series set in the DC Animated Universe in the episode "The Hand of Fate" where he was voiced by actor Ted Levine.

Appearances

  • More Fun Comics v1: (1941)
  • JSA v1:

External Links

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