A.R.G.U.S.

(Difference between revisions)
Jump to: navigation, search
Line 23: Line 23:
 
*'''Green Room''' : stated to be a magical panic room made through the use of Tesseract technology with the occupants being outside time and space. (Forever Evil: A.R.G.U.S. v1 #2)
 
*'''Green Room''' : stated to be a magical panic room made through the use of Tesseract technology with the occupants being outside time and space. (Forever Evil: A.R.G.U.S. v1 #2)
 
*'''Wonder Room''' : a special room containing various mystical artifacts. (Forever Evil: A.R.G.U.S. v1 #2)
 
*'''Wonder Room''' : a special room containing various mystical artifacts. (Forever Evil: A.R.G.U.S. v1 #2)
 +
 +
They maintained a secret prison facility that resembled a cruise ship that constantly moved from one location to the next with it being invisible to technology. (Wonder Woman v5 #52)
  
 
One item of importance for the agency was the '''A.R.G.U.S. Key''' that allowed an agent access to every facility operated by A.R.G.U.S. (Forever Evil: A.R.G.U.S. v1 #2)
 
One item of importance for the agency was the '''A.R.G.U.S. Key''' that allowed an agent access to every facility operated by A.R.G.U.S. (Forever Evil: A.R.G.U.S. v1 #2)

Revision as of 09:04, 8 August 2018

A.R.G.U.S. agents in Forever Evil: A.R.G.U.S. v1 #1.

The Advanced Research Group Uniting Super-Humans is an organization that features in DC Comics.

Contents

History

The Advanced Research Group Uniting Super-Humans (A.R.G.U.S.) was an organization created by the United States in coordinating a response for the rise in Metahumans.

With the defeat of Darkseid, Steve Trevor was called by the President of the United States of America who told him that an agency was to be made to combat threats in the future. (Forever Evil: A.R.G.U.S. v1 #1)

Pandora broke into the Black Room where she took Pandora's Box and was able to escape security forces that attempted to stop her. (The New 52: FCBD Special Edition v1 #1)

During the events of Forever Evil, the identities of every undercover A.R.G.U.S. agent was exposed to the world leading to many being killed whilst the agency was completely exposed. (Forever Evil: A.R.G.U.S. v1 #1)

When Barbatos invaded Earth-0, an executive order was given that allowed A.R.G.U.S. to gather S.H.A.D.E., the D.E.O, Task Force X and the American military into combating the threat posed by the Dark Knights with this uneasy alliance of agencies working under Crisis Protocols. During their discussion, a villainous Dark Knight from the Dark Multiverse named the Merciless arrived who attacked the gathering. (Batman: The Merciless v1 #1)

Overview

It was a military agency created to combat superhuman threats whilst supporting the world's greatest superheroes. (The New 52: FCBD Special Edition v1 #1)

Facilities operated by the organization that included:

  • A.R.G.U.S.-1 : the Washington headquarters of A.R.G.U.S. (Forever Evil: A.R.G.U.S. v1 #2)
  • Black Room : a vault overseen by A.R.G.U.S. that contained the world's most dangerous supernatural artifacts. (The New 52: FCBD Special Edition v1 #1)
  • Red Room : it was the world's largest covert research facility for housing extraterrestrial, unidentified and classified technology recovered from around the globe. (The New 52: FCBD Special Edition v1 #1)
  • Circus :
  • Green Room : stated to be a magical panic room made through the use of Tesseract technology with the occupants being outside time and space. (Forever Evil: A.R.G.U.S. v1 #2)
  • Wonder Room : a special room containing various mystical artifacts. (Forever Evil: A.R.G.U.S. v1 #2)

They maintained a secret prison facility that resembled a cruise ship that constantly moved from one location to the next with it being invisible to technology. (Wonder Woman v5 #52)

One item of importance for the agency was the A.R.G.U.S. Key that allowed an agent access to every facility operated by A.R.G.U.S. (Forever Evil: A.R.G.U.S. v1 #2)

Every agent was equipped with a sub-dermal chops that were embedded in their bodies allowing them to be tracked around the world. (Forever Evil: A.R.G.U.S. v1 #1)

Members

  • Steve Trevor : the founder and director of A.R.G.U.S. (Forever Evil: A.R.G.U.S. v1 #1)
  • Etta Candy :

Notes

  • A.R.G.U.S. was created by Geoff Johns and Gene Ha where they made their first appearance in Justice League v2 #7 (May, 2012).

In other media

Television

  • In the Arrowverse, A.R.G.U.S. made a number of appearances in the shared setting.
    • In Arrow, A.R.G.U.S. made a number of appearances in the live-action television series.
    • In The Flash, A.R.G.U.S. made a number of appearances in the 2014 live-action television series.
    • In Legends of Tomorrow, A.R.G.U.S. appeared in the shared continuity setting where they first appeared in the episode "Zari". In 2042, they were described as being a covert paramilitary organization that patrolled the Earth under the Anti-Metahuman Act 2021 where they arrested any rogue Metahumans with them utilising drones for surveillance under a police state.

Films

  • In Suicide Squad, A.R.G.U.S was referenced in the DC Extended Universe in the live-action film. Rick Flag was shown to had been part of the organization till he was assigned to Task Force X that was being folded into the A.R.G.U.S. program
  • In Batman and Harley Quinn, A.R.G.U.S. appeared in the animated film where their Gotham City branch was under the command of Sarge Steel. Batman consulted with them in order to access classified files on a missing scientist that had been kidnapped by Jason Woodrue and Poison Ivy.

Video games

  • In DC: Unchained, A.R.G.U.S. appeared in the setting of the mobile video game. Steve Trevor was shown as a high ranking agent of the government law enforcement agency that became subverted by the forces of Apokolips. As a result, many A.R.G.U.S. agents had mind control helmets placed on their heads where they were sent in a plot against the Justice League.

Appearances

  • Justice League v2:
  • The New 52: FCBD Special Edition v1:

External Links

This article is a stub. You can help Multiversal Omnipedia by expanding it.

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox