Cindarr

From Multiversal Omnipedia
Revision as of 12:11, 24 February 2018 by Darth Batrus (Talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Cindarr is a cartoon character that features in Visionaries: Knights of the Magical Light.

Contents

Biography

Cindarr would be one of the many Knights that would hear Merklynn's offer of giving those that journeyed into his shrine with magical power beyond their wildest dreams during the Age of Magic that encompassed Prysmos. When journeying into the Iron Mountains, he would come into conflict with an old adversary which was Cryotek. The two would battle in the ice fields within the mountain with Cindarr becoming the victor though he would flee once Cryotek let loose his anger. After escaping, Cindarr would be one of the many Knights that was entrapped within a spider's web, calling for help. At this point, Lord Darkstorm arrived and promised to free them if they sweared loyalty to him and become members of the Darkling Lords. Cindarr's condition on joining was if Darkstorm had food in his castle to which Darkstorm said "the best" and Cindarr became a member of the Darkling Lords.

Overview

Personality and attributes

Cindarr appeared as a beared strong white male with a deep voice and was the strongest member of the Darkling Lords. Despite his strength, he is considered at times little more then a brute; too stupid to realise plots or even his own magical words to summon his magical beast. While a subject of the cruel Lord Darkstorm, Cindarr actually has a soft-spot for animals, especially cats. This can often be his undoing as he is easily distracted if an animal is in danger though this nature means that more "good natured" animals will aid him more likely then the other Darkling Lords.

While not the smartest of the Darkling Lords, he is quite loyal to Lord Darkstorm and follows his commands to the letter. His weapon of choice is that of a spike tipped club in addition to his power staff. His animal totem allows him to transform into a green coloured large ape.

Powers and abilities

Within Merklynn's chamber, Cindarr's power staff was embued with a special power known as the Beast of Destruction which he could call by uttering the magical words:

"By nature's hand,
by craft by art,
What once was one,
now fly apart!"

Once said, a gigantic green coloured monstrous horned beast would emerge that was the pure embodiment of destruction itself. The creature had a feral face with spikes on its back and a tail. When unleashed, the beast would attack any enemy at its path, destroying all within its way regardless of whether its armed or unarmed. However, if devoid of foes, the Beast of Destruction is quite capable of turning against the Darkling Lords. In time, he began to train the Beast where he taught it a number of new tricks.

Notes

Appearances

  • Visionaries: Knights of the Magical Light:
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox